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Re: [LightFrog] Lighting System - Demo [Re: lostclimate] #339286
08/25/10 18:39
08/25/10 18:39
Joined: Mar 2006
Posts: 2,252
Hummel Offline OP
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Hummel  Offline OP
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After creating the scene with the new Dexsoft Scifi-models I´m going to to make some experiments with different lighting pipeline variations to find out whether there is a better one I could use for LF. Then I´ve to restructure my code a bit and after that I´ll add the A8 support. That´s the plan.. at least. tongue

Re: [LightFrog] Lighting System - Demo [Re: Hummel] #339288
08/25/10 18:43
08/25/10 18:43
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Why do I get that strange lags any way? My videocard is old as hell frown it may be, doesn't support something?


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Re: [LightFrog] Lighting System - Demo [Re: 3run] #339300
08/25/10 20:01
08/25/10 20:01
Joined: Mar 2006
Posts: 2,252
Hummel Offline OP
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Hummel  Offline OP
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That´s probably the prob but actually it should render the sceenes with simple lights and without visual errors since I added fallbacks..but I was never able to try out whether they work correctly on hardware which really supports no ps3/MRTs/fp RTs or whatever. Perhaps we can make some test as soon as I´ve restructured the code.

Re: [LightFrog] Lighting System - Demo [Re: Hummel] #339304
08/25/10 20:14
08/25/10 20:14
Joined: May 2009
Posts: 5,370
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3run Offline
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3run  Offline
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Some how, I never was able to get any of your projects working on this PC, remember your Light Shafts, they didn't work too. But the strangest thing for me is, that I could run it (as well as this LightFrog demo) on my old laptop, with integrated videocard, witch is 10 times slower than my PCs videocard grin It works great but with 5-20 FPS. Have no idea why, but I hope that you'll figer out with this soon, cause your projects are just great, and I want to see them with hight FPS laugh I wish you the best luck. And some screens from DEMO1, to show you my problem:



Last edited by 3run; 08/26/10 02:34. Reason: pictures...

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Re: [LightFrog] Lighting System - Demo [Re: 3run] #344696
10/19/10 19:19
10/19/10 19:19
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Germany, Magdeburg
I am bit confused...

Is it out now? Or when can we use it?

Re: [LightFrog] Lighting System - Demo [Re: Rei_Ayanami] #344739
10/20/10 08:41
10/20/10 08:41
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
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Posts: 900
Lgh
Yes, there was a contest with it and you can download from here http://www.opserver.de/coni_users/web_users/pirvu/au/demo/zips/lightfrog.zip


Regards, Robert

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by Albert Einstein

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Re: [LightFrog] Lighting System - Demo [Re: rojart] #344815
10/20/10 19:00
10/20/10 19:00
Joined: Mar 2006
Posts: 2,252
Hummel Offline OP
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Hummel  Offline OP
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still not compatible with A8..had no motivation to fix that in the last time frown

anyway, is there someone who tried to use it with A7 in a self-made level?

Re: [LightFrog] Lighting System - Demo [Re: Hummel] #344818
10/20/10 19:51
10/20/10 19:51
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Germany, Magdeburg
Ahr... Sorry, I totally missed the release..

I thought you only made that demo level, and no source code release...

I am really interested to use Lightfrog in my game, especially because of the nice flashlights (with shadow). I will try to implent it, and will tell you about problems laugh

edit: And could you please not include the demo in the uploads from now on? (slow internet...)

edit2: Damn, I cannot use it because LF uses skill1-50 and that would be a complete rewrite of my game...

Last edited by Rei_Ayanami; 10/21/10 11:02.
Re: [LightFrog] Lighting System - Demo [Re: Rei_Ayanami] #344885
10/21/10 15:11
10/21/10 15:11
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Posts: 3,207
Germany, Magdeburg
And it does not work with blocks ...

Re: [LightFrog] Lighting System - Demo [Re: Rei_Ayanami] #344889
10/21/10 16:07
10/21/10 16:07
Joined: Mar 2006
Posts: 2,252
Hummel Offline OP
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Hummel  Offline OP
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I see..would be probably better to use only one entity skill to save a pointer to some kind of skill container in which I could save the LF related stuff.

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