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mtl_terraintex -vs- detail_size tiling #335580
07/29/10 14:01
07/29/10 14:01
Joined: May 2009
Posts: 439
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TerraSame Offline OP
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TerraSame  Offline OP
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Joined: May 2009
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I am wondering...
When using the "mtl_terraintex effect" is it possable to vary the "detail_size" for each skin and therefore control the tiling effect???
If not... I suggest this concept for the future...
Thanks

Re: mtl_terraintex -vs- detail_size tiling [Re: TerraSame] #335738
07/30/10 11:59
07/30/10 11:59
Joined: Jul 2000
Posts: 27,982
Frankfurt
jcl Offline

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jcl  Offline

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Joined: Jul 2000
Posts: 27,982
Frankfurt
This is not possible at the moment, so all terrain textures have the same scale, although they can have different size.

We could theoretically implement several detail_size variables, but I imagine that it looks wrong when the terrain textures are different scaled from place to place.

Re: mtl_terraintex -vs- detail_size tiling [Re: jcl] #336073
08/01/10 13:56
08/01/10 13:56
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TerraSame Offline OP
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TerraSame  Offline OP
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Joined: May 2009
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JC,
Thank you for the reply...
Here is my reasoning for bringing up this concept.

I have been playing with 3 different texturing systems.

1. mtl_terraintex3
2. mtl_terraintex effect
3. Mysty mood terrain shader system

Unless their is a better way to add roads/streets???
I really like the fact that "mtl_terraintex effect" allows an unlimited number of tiled skin textures.
But, I thought that by using alpha channels I can use one skin for the roads but it would need to tile only once.... (the roads have lines etc and are not just asphalt)
Then as I have been adding sand at beaches, grass, stones, snow. cliff, under water caustic effect etc, etc... each with the tiling set at different amounts...

You are right in that "It would look strange if detail_size is different from terrain to terrain.
(Remember my projects use aywhere from 30 to 200 peices of terrain for the entire terrain.)
But, I find that each different tiled texture needs to be set at different ditail size... like sand at 200 grass at 300, rock at 100 etc etc...
but each terrain has each set identical....

Your thoughts are appreciated...
Thanks

Re: mtl_terraintex -vs- detail_size tiling [Re: TerraSame] #336185
08/02/10 08:26
08/02/10 08:26
Joined: Jul 2000
Posts: 27,982
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jcl Offline

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jcl  Offline

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Joined: Jul 2000
Posts: 27,982
Frankfurt
Ah, ok. It would make sense to add a multitexture shader that uses one non-tiled texture for road lines or similar. I've put that on my list.

Re: mtl_terraintex -vs- detail_size tiling [Re: jcl] #336222
08/02/10 13:26
08/02/10 13:26
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TerraSame Offline OP
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TerraSame  Offline OP
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Posts: 439
Wonderful...
JC, Actually one tile is possable with your existing "mtl_terraintex3" system.
But, that only leaves 2 other detail textures available.
The nice thing about "mtl_terraintex3", is that the number of tiling is adjustable.
Might it be easiest the expand "mtl_terraintex3", and make a system called "mtl_terraintex6, or 8"
In any case, thanks for considering my suggestion...
Have an excellent day...


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