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ent_decal #335943
07/31/10 19:58
07/31/10 19:58
Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
draculaFactory Offline OP
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draculaFactory  Offline OP
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Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
Hi, I wanted to use ent_decal for creating tree shadows. When I use them on a terrain that is "multi textured" the decals do not show up correctly.


Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
Re: ent_decal [Re: draculaFactory] #336160
08/01/10 23:42
08/01/10 23:42
Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
draculaFactory Offline OP
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draculaFactory  Offline OP
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Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
Ok, here it is visually:

These are the decals when there is no material assigned to the terrain, not that they really display correctly here either lol:

Uploaded with ImageShack.us

These are the decals when the "mtl_terraintex" material is assigned to the terrain:

Uploaded with ImageShack.us


Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
Re: ent_decal [Re: draculaFactory] #336162
08/02/10 00:49
08/02/10 00:49
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Assign a default material to the decals (f.i. mat_model), so they do not get the multitexturing material.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: ent_decal [Re: Superku] #336205
08/02/10 11:20
08/02/10 11:20
Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
draculaFactory Offline OP
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draculaFactory  Offline OP
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Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
Works great! Thanks a lot! grin


Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
Re: ent_decal [Re: draculaFactory] #336286
08/02/10 20:16
08/02/10 20:16
Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
draculaFactory Offline OP
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draculaFactory  Offline OP
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Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
Alright,next question, how come the decals are cutting off the bottoms of the tree? They usually display fine until I rotated the camera, then the decals begin to cut off the trees.



Uploaded with ImageShack.us


Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
Re: ent_decal [Re: draculaFactory] #336288
08/02/10 20:29
08/02/10 20:29
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Try to set shadow_offset to a low value (f.i. 0.2), when this decals are SHADOWs.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: ent_decal [Re: Superku] #336289
08/02/10 20:32
08/02/10 20:32
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
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Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
"draculaFactory
Warez kiddie"

Do I need to say more?

Re: ent_decal [Re: Rei_Ayanami] #336290
08/02/10 20:38
08/02/10 20:38
Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
draculaFactory Offline OP
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draculaFactory  Offline OP
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Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
First of all, I am not a "warez kiddie", I first purchased gamestudio a6 in 2003 I believe, last year I upgraded it to a7, I have also been around for awhile. I resent that Rei.


Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
Re: ent_decal [Re: draculaFactory] #336291
08/02/10 20:40
08/02/10 20:40
Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
draculaFactory Offline OP
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draculaFactory  Offline OP
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Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
Superku, it doens't seem to work :\ thanks for your help with the problem though.


Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
Re: ent_decal [Re: draculaFactory] #336297
08/02/10 21:44
08/02/10 21:44
Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
draculaFactory Offline OP
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draculaFactory  Offline OP
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Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
I fixed it grin

The bottom of the tree, the trunk, is a 24-bit bitmap file (no alpha channel) and the top foliage is a 32-bit image with an alpha channel... Maybe it had something to do with the shader that I was using, either way I changed the trunk texture to a 32-bit image with a solid white alpha channel and it works fine. Thanks.

P.S. I pmed an administrator about the "warez kiddie" title, I don't know how they determine that one is a warez user, there is old information on my profile, and no matter what I do I can't seem to change most of it (such as update the stinking email address). I have currently have Gamestudio Commercial 7.85 / WED v6.944; also, I was actually wondering about the possible legal consequences of a company accusing legit customers of software piracy "willy-nilly", it seems to be a case of slander and liable.


Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
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