STRING* gs[10];
ENTITY* ge[10];
BMAP* gb[10];
PANEL* gp[10];
var gv;/gv is test var
function buttonpro(var i){
var x = mouse_pos.x;
var y = mouse_pos.y;
if(x>=0&&x<=40){
if(y>=0&&y<=20){//btn1
gv = 20;
}
if(y>=40&&y<=60){//btn2
gv = 60;
}
}
}
void initgv(){
//STRING
gs[0]=str_create("level.wmb");
gs[1]=str_create("resourceflod/baul_armed.mdl");//character file
//BMAP----------------------------------------------------------------------------
gb[0]=bmap_create("resourceflod/mouse.png");//mouse bmap
//button map
gb[1]=bmap_create("resourceflod/bmapon.png");
gb[2]=bmap_create("resourceflod/bmapover.png");
gb[3]=bmap_create("resourceflod/bmapoff.png");
//slider map,slider_arrow
gb[4]=bmap_create("resourceflod/slider.png");
gb[5]=bmap_create("resourceflod/slider_arrow.png");
//PANEL---------------------------------------------------------------------------
gp[0]=pan_create("bmap = panel_1.png",1);
gp[0].flags = SHOW;
pan_setbutton(gp[0],0,1,0,0,gb[1],gb[2],gb[3],NULL,buttonpro,NULL,NULL); //btn1
pan_setbutton(gp[0],0,1,0,40,gb[1],gb[2],gb[3],NULL,buttonpro,NULL,NULL);//btn2
//pan_setslider
}