Gamestudio Links
Zorro Links
Newest Posts
Blobsculptor tools and objects download here
by NeoDumont. 03/28/24 03:01
Issue with Multi-Core WFO Training
by aliswee. 03/24/24 20:20
Why Zorro supports up to 72 cores?
by Edgar_Herrera. 03/23/24 21:41
Zorro Trader GPT
by TipmyPip. 03/06/24 09:27
VSCode instead of SED
by 3run. 03/01/24 19:06
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (Edgar_Herrera, VoroneTZ, Akow), 973 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Newest Members
sakolin, rajesh7827, juergen_wue, NITRO_FOREVER, jack0roses
19043 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 4 of 4 1 2 3 4
Re: A8 Ragdoll conversion from A7 - case study [Re: Random] #397104
03/14/12 15:44
03/14/12 15:44
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
Serious User
Ch40zzC0d3r  Offline
Serious User
C

Joined: Oct 2011
Posts: 1,082
Germany
I just use another model with other bone-names and some other placed bones. Now when it comes to ragdolls, its looking, ... SHIT!
The arms are like a bow, the legs are too long. I just changed the enemy.mdl model + the code...
Please help frown

Code:
RD_blendPose(Pelvis, you, "Bip01");
RD_blendPose(L_leg_up, you, "Bip01_L_Thigh");
RD_blendPose(L_leg_down, you, "Bip01_L_Calf");
RD_blendPose(R_leg_up, you, "Bip01_R_Thigh");
RD_blendPose(R_leg_down, you, "Bip01_R_Calf");
RD_blendPose(Stomach, you, "Bip01_Spine2"); //Bip01_Spine1
RD_blendPose(Torso, you, "Bip01_Spine3");
RD_blendPose(L_arm_up, you, "Bip01_L_UpperArm");
RD_blendPose(L_arm_down, you, "Bip01_L_Forearm");
RD_blendPose(R_arm_up, you, "Bip01_R_UpperArm");
RD_blendPose(R_arm_down, you, "Bip01_R_Forearm");
RD_blendPose(Head, you, "Bip01_Head");

while(you) {
// set pelvis to right position
vec_set(you.x, my.x);
vec_set(you.pan, my.pan);

// update all physics (limb) parts
RD_updateBoneHinge(L_leg_up, "Bip01_L_Thigh", you);
RD_updateBoneHinge(L_leg_down, "Bip01_L_Calf", you);
RD_updateBoneHinge(R_leg_up, "Bip01_R_Thigh", you);
RD_updateBoneHinge(R_leg_down, "Bip01_R_Calf", you);
RD_updateBoneHinge(Stomach, "Bip01_Spine2", you);
RD_updateBoneHinge(Torso, "Bip01_Spine3", you);
RD_updateBoneHinge(L_arm_up, "Bip01_L_UpperArm", you);
RD_updateBoneHinge(L_arm_down, "Bip01_L_Forearm", you);
RD_updateBoneHinge(R_arm_up, "Bip01_R_UpperArm", you); 
RD_updateBoneHinge(R_arm_down, "Bip01_R_Forearm", you);
RD_updateBoneHinge(Head, "Bip01_Head", you);

wait(1);
}



Model DL: http://www.mediafire.com/?7fik1mq3btaow3e

Re: A8 Ragdoll conversion from A7 - case study [Re: Ch40zzC0d3r] #397247
03/16/12 21:10
03/16/12 21:10
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
Serious User
Ch40zzC0d3r  Offline
Serious User
C

Joined: Oct 2011
Posts: 1,082
Germany
Nobody wanna help me?
Really nice from you...

Page 4 of 4 1 2 3 4

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1