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Re: finishing my game....... [Re: TerraSame] #337609
08/12/10 00:22
08/12/10 00:22
Joined: May 2009
Posts: 439
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TerraSame Offline
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TerraSame  Offline
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Joined: May 2009
Posts: 439
Ok... again...
I think we are getting on track...
Yer project scares the hell out'a me... it's the darkness and the scarrrrrry music....
(That should wet their bloody appetite!)
I sent you an e-mail with two screen shots....
Does that look about right?

Re: finishing my game....... [Re: TerraSame] #337610
08/12/10 01:06
08/12/10 01:06
Joined: May 2009
Posts: 439
T
TerraSame Offline
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TerraSame  Offline
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Joined: May 2009
Posts: 439
Here is something else...
I kept getting stuck on the right side of the second doorway as you enter in where the secretary is located...
I then found that your office sign model at about eye level on the right was the problem...
I then set the polygon flag and whamo... problem gone...
Then as I investigated I noticed two other things..., for example the columns on either side of the entrance also could use their polygon flag set...

I think that you might want to look at maybe setting the polygon flag on a lot of your models...
Try this... fire up the game and then hit the F11 key, notice the hull box that is used for collision of a particular item...
Then exit and go into WED and turn the polygon flag on then re-compile and fire up the game and go check out the item with the F11 key activated...
I think that you will notice how great the collision will work on those model files that you change...

Also, I wonder why you have the set of two columns and plants (the island) behind the avatar at start are all set passable???
Is that really what you want... I suppose you did that for some reason...

Anyways,
Enough for today...
Tomarrows a brand new day!
Later

Re: finishing my game....... [Re: TerraSame] #337704
08/12/10 17:17
08/12/10 17:17
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
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Connecticut, USA
Thanks for all of the suggestions. as far as the columns and plants, i just wanted the plants, i meant to just set the polygon flag for the columns. i will be going in setting polygon and passable for everything next time i go in. right now, i have been changing the bipmats to dds on my models. what a long drawn out process. i cant find a working plugin for paintshop pro x, so i have to use a stand alone convertor. in addition to resizing the bitmaps to the power of 2, lol. what a nightmare. oh well, live and learn. thanks for the help.


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: finishing my game....... [Re: Blink] #337707
08/12/10 17:42
08/12/10 17:42
Joined: May 2009
Posts: 439
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TerraSame Offline
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TerraSame  Offline
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Joined: May 2009
Posts: 439
Hey...
Yer back! laugh

"Live and learn"... If I didn't think my signature line at the bottem of my posts wasn't so damb funny.... I'd change it to "Live and learn"!

Anyways... I'm thinkin yer on the right track at not only fixing your frame rate, but also improving it along with reducing upload and download time...
That's a big deal! With my humungous terrains, frame rate is everything to me...
I think once you get yer project done... You will have a great frame rate... but if and when you update to A8*... your frame rate will sky-rocket!

A couple of other notes...

Have you created a "Starter" screen for the project?
(If not... I can help you with that...)

Have you considered adding a Trailer/movie clip between the starter screen and the level load?
If not... I can help you with that too.)

I'll be glad to help you as much as I am able to !
I wish that I knew more... coding is not my strong point !
Or modeling... or animation... It's Terrain and Level Design...

Anyways... write when ya want...
laugh

Re: finishing my game....... [Re: TerraSame] #337718
08/12/10 19:33
08/12/10 19:33
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
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Connecticut, USA
Thanks, I am going to need the help,lol! anywa, i will check in with you later. i have to go out for a bit. btw, i notice the framerate increase already!!!! thank you again!


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: finishing my game....... [Re: Blink] #337719
08/12/10 19:38
08/12/10 19:38
Joined: May 2009
Posts: 439
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TerraSame Offline
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TerraSame  Offline
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Joined: May 2009
Posts: 439
Rock on Dude...
There is no such better feeling than getting a 3DGS project DONE...
At least done as far as the software will let ya get done...
BTW... My pleasure helping!

Re: finishing my game....... [Re: TerraSame] #337857
08/13/10 22:17
08/13/10 22:17
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
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Connecticut, USA
well, good news is, the framerate is back, and i discovered the problem. it was the gift shop mdl. i used the optimized one you sent and fixed the bmap files on all of the models there and it runs perfectly. now, new problem. the model you sent stays lit. i tried using the unlit flag, but nothing happens. any idea how to keep it from being lit?


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: finishing my game....... [Re: Blink] #337861
08/13/10 22:46
08/13/10 22:46
Joined: May 2009
Posts: 439
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TerraSame Offline
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TerraSame  Offline
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Joined: May 2009
Posts: 439
Hey...
I just got in from picking blackberries... Yum... Ya'know... the kind ya eat...
Pies...Jams... Awesome... got a bucket full... now it's time for the real work...

I'm glad to here that your frame rate is back...
So... what'd I do to your model to make the lighting to bright???

I'm sorry but when we started I didn't have a full copy of your game and I
didn't realize the game was to be so dark and scary!

I still have a copy of the original two files you set me... Do You???
If so just over-write my new one with your old one...

All I did was turn on the "Material Setup" toggle and change the "Diffuse"
and "Ambient" colors in the Material Setup in MED too greys when they were black.

Just go into the "Skin Settings" and turn the "Material Setup" toggle off!
Although... I'd just over-write the files with old ones...

Let me know...

Re: finishing my game....... [Re: TerraSame] #337868
08/14/10 00:10
08/14/10 00:10
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline OP

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i tried to oveewrite, but the framerate issue came back, so thats not going to work. i will do the toggle thing. let you know what happens.


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: finishing my game....... [Re: Blink] #337872
08/14/10 01:22
08/14/10 01:22
Joined: May 2009
Posts: 439
T
TerraSame Offline
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TerraSame  Offline
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Joined: May 2009
Posts: 439
LOL... "The Toggle Thing" That's funny!

I would think that before you over-wrote the file you should redo the skins with .dds files too... That's what's helping your frame rate I think...

Hey... what the heck type of computer are you using anyways???
How much RAM???
Video card???

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