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Re: The throwing game playtest
[Re: Bone]
#338707
08/20/10 19:11
08/20/10 19:11
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Joined: Jun 2006
Posts: 379 Flevoland, 5 meters under wate...
Roel
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Thank you bone, I think I understand the bug you found the bots are not really smart yet, and if they fall into the water, they don't realize that it was a mistake I will try to improve the ai after a while.
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Re: The throwing game playtest
[Re: Roel]
#338713
08/20/10 19:54
08/20/10 19:54
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Joined: Feb 2010
Posts: 886
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Ok, the controles are not that good... But hey, I realy loke youre demo. Would love to see it finished
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Re: The throwing game playtest
[Re: Roel]
#348678
11/29/10 12:40
11/29/10 12:40
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Joined: Jul 2009
Posts: 1,198 Berlin, Germany
Liamissimo
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Joined: Jul 2009
Posts: 1,198
Berlin, Germany
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I didnt manage it to throw the player one time? When I press the left mouse particles are appearing....and then???
Edit: I've got it now...Still way too hard to have sth. like fun
Last edited by TheLiam; 11/29/10 13:02.
"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen." -JCL, 2011
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Re: The throwing game playtest
[Re: Liamissimo]
#348780
11/30/10 17:25
11/30/10 17:25
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Joined: Jun 2006
Posts: 379 Flevoland, 5 meters under wate...
Roel
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Thank you for the idea, I am going to implement it. The throwing system of the player was subject to change anyway. It might be tricky to get the player where he wants to jump....
Last edited by Roel; 11/30/10 17:25.
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Re: The throwing game playtest
[Re: msmith2468]
#349141
12/04/10 11:37
12/04/10 11:37
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Joined: Jun 2006
Posts: 379 Flevoland, 5 meters under wate...
Roel
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@ msmith, thank you for your comment, it seems the game has some potential at least!
The plans are to remove the self throwing, and just let the player jump(some higher). I have tried to add automatically throwing, but the game would be very fast(too fast in my opinion). this would also make the game too hard. the focus of the game will be around throwing other players, and using power ups. This is because the game shouldn't be too hard to learn, games are meant to be fun... so I thought.
so, the plan is to make the jumping more the same way as in other games, maybe a double jump.
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