Gamestudio Links
Zorro Links
Newest Posts
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (alibaba, vicknick), 1,492 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 5 1 2 3 4 5
Sci-Fi Corridors #338096
08/15/10 18:35
08/15/10 18:35
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Here is a little teaser of a new model pack I am working on. This is all rendered in Lightwave but I already talked with Hummel to render it with his amazing lighting plugin in Gamestudio.












Models, Textures and Games from Dexsoft
Re: Sci-Fi Corridors [Re: Machinery_Frank] #338098
08/15/10 18:43
08/15/10 18:43
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
Expert
Espér  Offline
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
i will buy it XD


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: Sci-Fi Corridors [Re: Espér] #338106
08/15/10 19:27
08/15/10 19:27
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
really great... how long do you spend time on it?
Are these Textures be in the Sci-Fi Texture Pack what you have published some month ago?
Would this Package have only some corridors without the Models like Fence / barrel / crate / pipes etc?

cYa Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: Sci-Fi Corridors [Re: rvL_eXile] #338135
08/16/10 05:06
08/16/10 05:06
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
I'm amazed! Really beautiful, you've done great job laugh


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: Sci-Fi Corridors [Re: rvL_eXile] #338145
08/16/10 07:28
08/16/10 07:28
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Originally Posted By: rvL_eXile
really great... how long do you spend time on it?
Are these Textures be in the Sci-Fi Texture Pack what you have published some month ago?
Would this Package have only some corridors without the Models like Fence / barrel / crate / pipes etc?

cYa Sebastian


I spent a lot of time. I did not count. Probably too much compared to the price we are offering. The reason is that I built a high poly object for each model and each texture you see to render the normal, height, colour and ambient occlusion maps.

This pack comes with more than 30 decoration models (walls, door frames, doors, pipes, cables, camera, monitor, fire extinguisher and more). You can see these models in the screen shots. All textures of these decoration models are also generated from high poly geometry.

There will probably be 2 versions of this pack:

  • The standard edition contains all the decoration objects but no pre-made corridors. It might be good for customers who want to make their own corridors from scratch, maybe with a world editor like WED.
  • The level edition contains the decoration objects plus some pre-made corridors and crossings. It also contains some downscaled versions of some of the textures of our sci-fi 4 texture pack. This might be interesting for new customers or for people who just want to have some pre-made level for prototyping or extending.


I plan to extend this series with more content like an administration area, control rooms, hangar bay, living quarter, prison section and so on.

Some animated sci-fi weapons are also on our to-do list.


Models, Textures and Games from Dexsoft
Re: Sci-Fi Corridors [Re: Machinery_Frank] #338155
08/16/10 09:08
08/16/10 09:08
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Big quality, You should work in a game company wink

Re: Sci-Fi Corridors [Re: ratchet] #338159
08/16/10 10:29
08/16/10 10:29
Joined: Feb 2010
Posts: 886
Random Offline
User
Random  Offline
User

Joined: Feb 2010
Posts: 886
How did you???...
Man what do you use to make those levels?



Re: Sci-Fi Corridors [Re: Random] #338175
08/16/10 12:52
08/16/10 12:52
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Originally Posted By: Random
Man what do you use to make those levels?


Modo, Lightwave, TheGIMP, a lot of time, many reference images and some imagination.


Models, Textures and Games from Dexsoft
Re: Sci-Fi Corridors [Re: Machinery_Frank] #338178
08/16/10 13:04
08/16/10 13:04
Joined: Aug 2008
Posts: 408
mi usa
sadsack Offline
Senior Member
sadsack  Offline
Senior Member

Joined: Aug 2008
Posts: 408
mi usa
what is the poly count???


I have A7 Commercial .............. Now I just need to learn how to use it

Re: Sci-Fi Corridors [Re: Random] #338182
08/16/10 13:21
08/16/10 13:21
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
would love to see how lightfrog renders this

Page 1 of 5 1 2 3 4 5

Moderated by  adoado, checkbutton, mk_1, Perro 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1