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Re: EditorELF progress [Re: Ambassador] #332320
07/08/10 19:27
07/08/10 19:27
Joined: Jul 2004
Posts: 1,924
Finland
Ambassador Offline OP
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Posts: 1,924
Finland
More progress with EditorELF:
http://blendelf.com/images/EditorELF_shot007.jpg


As said on the BlendELF forums, the UI looks ancient, but I decided to focus on functionality instead of perfecting the UI wink.

Re: EditorELF progress [Re: Ambassador] #333307
07/15/10 17:28
07/15/10 17:28
Joined: Jul 2004
Posts: 1,924
Finland
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Finland
Some more nice dexsoft models in BlendELF.

http://blendelf.com/images/BlendELF_shot001.jpg


Re: EditorELF progress [Re: Ambassador] #333312
07/15/10 18:07
07/15/10 18:07
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Posts: 3,751
Canada
Really nice!
If I have some time, I will finish the promised Mac OS X port to see the engine in action.

Btw, what about an flattr button on your website? I can give you an invite if you need one.

And another thing: Is there a git/mercurial/subversion repository to checkout the latest source?


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: EditorELF progress [Re: WretchedSid] #333315
07/15/10 18:38
07/15/10 18:38
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
great laugh


Models, Textures and Games from Dexsoft
Re: EditorELF progress [Re: WretchedSid] #333320
07/15/10 19:03
07/15/10 19:03
Joined: Jul 2004
Posts: 1,924
Finland
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Originally Posted By: JustSid
And another thing: Is there a git/mercurial/subversion repository to checkout the latest source?


http://github.com/centralnoise

The code should be somewhat compatible with Mac OSX at the moment. One user has been able to compile it on it (he reported some bugs that were happening on mac osx and fixed some of them, I fixed the rest). There are some compile instructions in the INSTALL file in the root folder of the BlendELF source.

BlendELF 0.9 Beta 2 Released! [Re: Ambassador] #333491
07/16/10 19:06
07/16/10 19:06
Joined: Jul 2004
Posts: 1,924
Finland
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Ambassador  Offline OP
Serious User

Joined: Jul 2004
Posts: 1,924
Finland
BlendELF 0.9 Beta 2 has been released! Major new features are support for Common Model formats, like Collada, 3ds, md2, etc., new scene editor EditorELF, sprites and improved physics.

BlendELF.com
Development Kit



Re: BlendELF 0.9 Beta 2 Released! [Re: Ambassador] #333575
07/17/10 09:43
07/17/10 09:43
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Posts: 2,640
Earth
Yay! Downloaded laugh

Last edited by Germanunkol; 07/17/10 09:51.

~"I never let school interfere with my education"~
-Mark Twain
Re: BlendELF 0.9 Beta 2 Released! [Re: Germanunkol] #337741
08/12/10 22:17
08/12/10 22:17
Joined: Jul 2004
Posts: 1,924
Finland
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Posts: 1,924
Finland
Experimenting with a deferred renderer, looking good so far. The scene has 2 spot lights and 3 point lights, showing a significant performance increase compared to the previously used forward shaded multipass renderer. (about 17% for this small scene, will probably be more with a bigger scene and more lights)

http://blendelf.com/images/EditorELF_shot011.jpg


Re: BlendELF 0.9 Beta 2 Released! [Re: Ambassador] #338093
08/15/10 18:14
08/15/10 18:14
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
I somehow completely forgot about BlendELF...


I really like the new screenshots laugh


Does that mean I can now use c++ and not lua(that would be great :P)?

Re: BlendELF 0.9 Beta 2 Released! [Re: Rei_Ayanami] #338110
08/15/10 19:58
08/15/10 19:58
Joined: May 2009
Posts: 445
Peine, Germany
Razoron Offline
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Razoron  Offline
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Joined: May 2009
Posts: 445
Peine, Germany
Yes, I already tested it.

Btw, 2000 posts, gz.

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