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Re: pXent_addshape [Re: Liamissimo] #338453
08/18/10 12:16
08/18/10 12:16
Joined: Jul 2007
Posts: 959
nl
F
flits Offline OP
User
flits  Offline OP
User
F

Joined: Jul 2007
Posts: 959
nl
just clik te donwload button again first time you get advertisme second time it downloads


"empty"
Re: pXent_addshape [Re: flits] #338473
08/18/10 14:13
08/18/10 14:13
Joined: Jul 2000
Posts: 27,935
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,935
Frankfurt
Thanks for the project! We'll look into the problem.

Re: pXent_addshape [Re: jcl] #340619
09/06/10 08:52
09/06/10 08:52
Joined: Jul 2000
Posts: 27,935
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,935
Frankfurt
From your project I see your problem was just a misunderstanding - confusing a shape with a joint.

A joint attaches two models together. A shape does not attach models, but is used by the physics engine for collision detection. Defining a shape does not move your model or something like that.


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