1 registered members (7th_zorro),
793
guests, and 1
spider. |
Key:
Admin,
Global Mod,
Mod
|
|
|
oP group is looking for an artist / level designer
#329997
06/24/10 15:59
06/24/10 15:59
|
Joined: Jul 2000
Posts: 27,986 Frankfurt
jcl
OP
Chief Engineer
|
OP
Chief Engineer
Joined: Jul 2000
Posts: 27,986
Frankfurt
|
We're looking for level designers to create architecture parts for replacing our standard prefabs and WAD file.
The task:
Create walls, towers, houses, huts, tunnels, bridges or similar parts that are useful for level design. You do not need to care about the current prefabs. The new prefabs should be general purpose - not too complex and not too special.
The textures, 24 bit, should be stored in a WAD file named "standard8.wad". Every texture should be accompanied by a 32 bit normal map with depth on alpha, in another wad file "standard8_n.wad".
The reward:
Free upgrade to A8. Additional payment is negotiable, depending on the number of prefabs contributed.
Please contact me if you're interested!
|
|
|
Re: oP group is looking for an artist / level designer
[Re: jcl]
#330049
06/25/10 11:05
06/25/10 11:05
|
Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
|
Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
|
The textures, 24 bit, should be stored in a WAD file named "standard8.wad". Every texture should be accompanied by a 32 bit normal map with depth on alpha, in another wad file "standard8_n.wad". What about specularity maps?
Models, Textures and Games from Dexsoft
|
|
|
Re: oP group is looking for an artist / level designer
[Re: jcl]
#330068
06/25/10 14:16
06/25/10 14:16
|
Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
|
Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
|
@Frank, please do this @JCL, what about models? will there be also new stock models. Like generic bone animated characters, trees etc. a pack of 10-12 stock models for quick-testing codes would also be very nice. I mean while you are at it about prefabs with dexsoft, negotiate about the models with them too?
3333333333
|
|
|
Re: oP group is looking for an artist / level designer
[Re: jcl]
#338535
08/18/10 21:15
08/18/10 21:15
|
Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
Expert
|
Expert
Joined: Oct 2005
Posts: 4,771
Bay City, MI
|
oops, meant that as a pm. Here's an example of the type of work I'd be able to do: the first is a quad with the standard gate texture, the second two are my remake, the second version of mine is just to see how light affects the normal map from different distances.
Last edited by lostclimate; 08/18/10 23:32.
|
|
|
|