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HLSL Water Effect.... #33993
09/27/04 11:30
09/27/04 11:30
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline OP
Serious User
Steempipe  Offline OP
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
Been playing with some HLSL code. And have a first draft of some water.

It runs on my GeForce 5500 FX. Now I wonder if it will run on an ATI since mine is sitting here on the floor.

Still lots of work to do on it... but if it does not run on a majority of the cards.........

Lets see.... DX 9c... VS.1.1 and PS.1.1.

hlsl_water_1.zip approx 3.9 MB



Re: HLSL Water Effect.... [Re: Steempipe] #33994
09/27/04 11:37
09/27/04 11:37
Joined: Sep 2004
Posts: 40
I
iprogramgames2 Offline
Newbie
iprogramgames2  Offline
Newbie
I

Joined: Sep 2004
Posts: 40
Looking good. Works on my 9700 Pro.

Re: HLSL Water Effect.... [Re: Steempipe] #33995
09/27/04 11:39
09/27/04 11:39
Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Nardulus Offline
Serious User
Nardulus  Offline
Serious User

Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
It works on my Ati 9700 good work.

Would you be willing to share the HLSL.

Ken

Re: HLSL Water Effect.... [Re: Nardulus] #33996
09/27/04 11:40
09/27/04 11:40
Joined: Feb 2003
Posts: 264
Michigan,USA
alienheretic Offline
Member
alienheretic  Offline
Member

Joined: Feb 2003
Posts: 264
Michigan,USA
looks great on my GFX 5800 awesome work as always

Re: HLSL Water Effect.... [Re: Steempipe] #33997
09/27/04 12:25
09/27/04 12:25
Joined: Jun 2004
Posts: 241
muralist Offline
Member
muralist  Offline
Member

Joined: Jun 2004
Posts: 241
Its good on Geforce FX5200 128 DX9c in both 3dGS 6.31 and 6.22.

Re: HLSL Water Effect.... [Re: muralist] #33998
09/27/04 12:41
09/27/04 12:41
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
THATS SWEET! radeon9600 m10 ran great

please share the shader!


Drew Medina
Game Developer (Artist)
Personal & professional website
Deviant Art
My Blogspot
Re: HLSL Water Effect.... [Re: Steempipe] #33999
09/27/04 13:12
09/27/04 13:12
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
Senior Expert
Blattsalat  Offline
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
works on my 9800pro very well and very fast

great work...but why cant i move arround...would make life easier

Re: HLSL Water Effect.... [Re: Blattsalat] #34000
09/27/04 13:14
09/27/04 13:14
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Great effect. 5200FX 128


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: HLSL Water Effect.... [Re: Orange Brat] #34001
09/27/04 13:49
09/27/04 13:49
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
Expert
William  Offline
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
Whoa! Works Great on my Radeon 9800! It would be great if you could share the code!


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/
Re: HLSL Water Effect.... [Re: William] #34002
09/27/04 18:15
09/27/04 18:15
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline OP
Serious User
Steempipe  Offline OP
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
Well, glad that it is working. Thanks for trying~ again.

I want to work out some aspects of the effect before I post any code. Mostly in the area of the texture scaling and shifting.

I suppose it would be nice to walk around, too.

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