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Re: HLSL Water Effect....
[Re: Blattsalat]
#34025
09/28/04 08:35
09/28/04 08:35
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Joined: Dec 2003
Posts: 1,097 Maryland, USA
Steempipe
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OP
Serious User
Joined: Dec 2003
Posts: 1,097
Maryland, USA
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Quote:
Only thing that would add more detail to this shader would be if you could use the twirl effect (=the standard water in gs twirl) as well. Right now you can see its "only" uv-shifting.
Thats a good idea. So many things to be done, just gotta figure out how
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