Gamestudio Links
Zorro Links
Newest Posts
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
Trading Journey
by howardR. 04/28/24 09:55
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
Why Zorro supports up to 72 cores?
by jcl. 04/26/24 11:09
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (AndrewAMD), 919 guests, and 0 spiders.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 3 of 6 1 2 3 4 5 6
Re: HLSL Water Effect.... [Re: Drew] #34013
09/28/04 04:43
09/28/04 04:43
Joined: Jul 2004
Posts: 1,710
MMike Offline
Serious User
MMike  Offline
Serious User

Joined: Jul 2004
Posts: 1,710
I got error.. coulnd't initialize Direct X 9!???

I have A geForce FX 5600 256 mb... and Direct X 9 C installed!..whats wrong?? My card supports Vertex shader 2.0 And pixel Shader 2.0

Last edited by Unknot; 09/28/04 05:11.
Re: HLSL Water Effect.... [Re: Drew] #34014
09/28/04 04:48
09/28/04 04:48
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline OP
Serious User
Steempipe  Offline OP
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
The pixelshader "distorts" the envmap. Pro is not needed.

Re: HLSL Water Effect.... [Re: Drew] #34015
09/28/04 05:01
09/28/04 05:01
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline
Expert
Rhuarc  Offline
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Runs great... but the texture is pixelated, gotta add the linear filtering . Radeon 9200

-Rhuarc


I no longer post on these forums, keep in touch with me via:
Linkedin.com
My MSDN blog
Re: HLSL Water Effect.... [Re: MMike] #34016
09/28/04 05:14
09/28/04 05:14
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline OP
Serious User
Steempipe  Offline OP
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
Quote:

I got error.. coulnd't initialize Direct X 9!???

I have A geForce FX 5600 256 mb... and Direct X 9 C installed!..whats wrong?? My card supports Vertex shader 2.0 And pixel Shader 2.0




I have not had that error yet, with any effects. Was there any other information??
I don't know if anyone else with a 5600 has run the thing yet to compare notes to.

Re: HLSL Water Effect.... [Re: Rhuarc] #34017
09/28/04 05:15
09/28/04 05:15
Joined: Jul 2004
Posts: 1,710
MMike Offline
Serious User
MMike  Offline
Serious User

Joined: Jul 2004
Posts: 1,710
Sorry but can anyone askwer me??..what it says DX 9 Eroror.. could not initialize!?

Re: HLSL Water Effect.... [Re: Steempipe] #34018
09/28/04 05:40
09/28/04 05:40
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Quote:

The pixelshader "distorts" the envmap. Pro is not needed.




Sweet BTW ran fine on my 5600fx at work...

Re: HLSL Water Effect.... [Re: Drew] #34019
09/28/04 05:50
09/28/04 05:50
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline OP
Serious User
Steempipe  Offline OP
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
Blattsalat: Sorry to have made you paralyzed! You may be able to walk around here ~ 5MB .

Re: HLSL Water Effect.... [Re: Steempipe] #34020
09/28/04 07:30
09/28/04 07:30
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
After installing the directx9_redist-thing, it runs on my Radon 9200 SE, but not on my Geforce2 MX .

BTW, thank you for all your kind contributions!

Last edited by Pappenheimer; 09/28/04 07:32.
Re: HLSL Water Effect.... [Re: Pappenheimer] #34021
09/28/04 07:48
09/28/04 07:48
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline OP
Serious User
Steempipe  Offline OP
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
Pappenheimer: No matter what I do.... I cannot get FFP EMBM to work right (for cards without pixelshaders)!! So most likely I will drop working on that for awhile However, I do have some ideas that I may investigate at some point.

Ventilator: The fog math worked well.... well, after I hammered out the damn VS_IN/OUT stuff. There may be a whole new opportunity for producing some fog effects here! Muchas Gracias!

Re: HLSL Water Effect.... [Re: Steempipe] #34022
09/28/04 07:56
09/28/04 07:56
Joined: Jul 2004
Posts: 1,710
MMike Offline
Serious User
MMike  Offline
Serious User

Joined: Jul 2004
Posts: 1,710
It needs DX 9C now t works

Page 3 of 6 1 2 3 4 5 6

Moderated by  Blink, Hummel, Superku 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1