When I load my first level, there seems to be a delay. If I place my player above the ground in WED and run the level, the gravity acceleration starts immediately while the player is still stuck in the air. The delay causes my player to be pulled downward too fast on startup. Is there any way to prevent this delay or to prevent the acceleration from starting before the level has completely loaded? I have tried to use preload_mode with no success. The only solution that has worked so far is to wait one second after the level has loaded.