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Re: HLSL Water Effect.... [Re: indiGLOW] #34033
09/30/04 06:33
09/30/04 06:33
Joined: Jun 2001
Posts: 2,006
USA
Darkstorm Offline
Senior Expert
Darkstorm  Offline
Senior Expert

Joined: Jun 2001
Posts: 2,006
USA
This is indeed some nice work. All I have to say is gimee gimee gimee code .

Oh and it works great on my GeForce3, 4 and Radeon.

Re: HLSL Water Effect.... [Re: Darkstorm] #34034
09/30/04 06:39
09/30/04 06:39
Joined: Jan 2002
Posts: 321
Littleton, CO. USA
D
dleuen Offline
Senior Member
dleuen  Offline
Senior Member
D

Joined: Jan 2002
Posts: 321
Littleton, CO. USA
Holy crow that looks nice. If you give us the code Jeff Frazer will drive to Maryland and wash your car for a year (well I never asked Jeff but I'm sure he wouldn't mind). Nice work!

Don

Re: HLSL Water Effect.... [Re: Red Ocktober] #34035
09/30/04 06:53
09/30/04 06:53
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline OP
Serious User
Steempipe  Offline OP
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
Quote:

thx Steem'... i understand that this is a work in progress... i'll be content to wait until you have it just the way you want...


and...


THANKS not only for sharing the code, but for taking us along for the ride during development...

--Mike




Thanks! This water has been a friggin' headache! Actually, it still is in some areas.

@Everyone....There is still work to be done on the effect. When it realizes more potential, I plan on posting the code....

I'm glad that y'all are posting card info and suggestions.

hmmmmm..... car wash, eh? I'd rather have the grass cut

Eric

Re: HLSL Water Effect.... [Re: Steempipe] #34036
09/30/04 07:40
09/30/04 07:40
Joined: Jun 2001
Posts: 2,006
USA
Darkstorm Offline
Senior Expert
Darkstorm  Offline
Senior Expert

Joined: Jun 2001
Posts: 2,006
USA
What is this a temp service? A car wash for code is a bit unorthadox but I guess it could work . Hell, considering how long I have been looking for a good water shader I'll cut the grass too.

Re: HLSL Water Effect.... [Re: indiGLOW] #34037
09/30/04 10:30
09/30/04 10:30
Joined: Mar 2004
Posts: 1,821
NewYork, USA
light_mystic Offline
Senior Developer
light_mystic  Offline
Senior Developer

Joined: Mar 2004
Posts: 1,821
NewYork, USA
Very nice! I heard about to look in the shaders forum for this shader you was doing steempipe from Romac.


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Re: HLSL Water Effect.... [Re: Steempipe] #34038
10/01/04 01:35
10/01/04 01:35
Joined: Dec 2003
Posts: 139
Norway
Turotulco Offline
Member
Turotulco  Offline
Member

Joined: Dec 2003
Posts: 139
Norway
Stunning on my Radeon 9600XT. Everything is being done with the shaders, no mesh deformation, correct? Looks very, very nice.


b. rgds. T "That which does not kill us, makes us stranger. Are you sure you don't you mean stronger? Yes. Quite sure." ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ A6 Commercial Ver 6.5
Re: HLSL Water Effect.... [Re: Turotulco] #34039
10/01/04 08:31
10/01/04 08:31
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline OP
Serious User
Steempipe  Offline OP
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
You're right, there is no mesh deforming here. That's for later....

It's basically the, pixelshader.1.1 and vertexshader.1.1, equivelent of the fixed-function BumpEnvMap.

Re: HLSL Water Effect.... [Re: Steempipe] #34040
10/01/04 11:59
10/01/04 11:59
Joined: Oct 2003
Posts: 2,194
Saturn
Metal_Thrasher Offline
Expert
Metal_Thrasher  Offline
Expert

Joined: Oct 2003
Posts: 2,194
Saturn
It sadly wont work on my Radeon95000 Damn people at Staples ripped me off, saying it supported pixel shading!


-Johnny Thrash
Re: HLSL Water Effect.... [Re: Metal_Thrasher] #34041
10/01/04 15:52
10/01/04 15:52
Joined: Nov 2003
Posts: 44
sriram Offline
Newbie
sriram  Offline
Newbie

Joined: Nov 2003
Posts: 44
Looks great on my FX 5200...I wish I could walk through it...you are going to add thhat feature soon arent you ? Nice job sofar!

Re: HLSL Water Effect.... [Re: Steempipe] #34042
10/01/04 16:27
10/01/04 16:27
Joined: Feb 2003
Posts: 146
RP China
2
20BN Offline
Member
20BN  Offline
Member
2

Joined: Feb 2003
Posts: 146
RP China
it was worked on my ti4200.

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