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Re: HLSL Water Effect....
[Re: Metal_Thrasher]
#34043
10/01/04 17:22
10/01/04 17:22
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Joined: Dec 2003
Posts: 1,097 Maryland, USA
Steempipe
OP
Serious User
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OP
Serious User
Joined: Dec 2003
Posts: 1,097
Maryland, USA
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Quote:
It sadly wont work on my Radeon95000 Damn people at Staples ripped me off, saying it supported pixel shading!
Strange... What happens?? An Error?? If so, what is it??
Also, you need DirectX 9.00 C. @sriram: version #2 later in the thread you can walk around, if thats what you mean.
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Re: HLSL Water Effect....
[Re: Steempipe]
#34044
10/05/04 02:45
10/05/04 02:45
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Joined: Feb 2004
Posts: 45 D-shield BW
Falke3D
Newbie
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Newbie
Joined: Feb 2004
Posts: 45
D-shield BW
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It works great on geforce FX 5900. testet hlsl_water_1.zip. But my other shaders create some errors on my Pro 6.31
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Re: HLSL Water Effect....
[Re: Metal_Thrasher]
#34046
10/05/04 05:18
10/05/04 05:18
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Joined: Sep 2003
Posts: 3,236 San Diego, CA
Marco_Grubert
Expert
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Expert
Joined: Sep 2003
Posts: 3,236
San Diego, CA
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Quote:
It sadly wont work on my Radeon95000 Damn people at Staples ripped me off, saying it supported pixel shading!
Make sure you have the most recent DirectX and ATI catalyst installed. A Radeon 9500 definitely has the firmware to run this demo.
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Re: HLSL Water Effect....
[Re: Steempipe]
#34047
11/06/04 07:08
11/06/04 07:08
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Joined: Dec 2003
Posts: 1,097 Maryland, USA
Steempipe
OP
Serious User
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OP
Serious User
Joined: Dec 2003
Posts: 1,097
Maryland, USA
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Let's see...... Finally got a few things hammered out with this code. I needed to convert it to ASM, buildable with 6.22.0, and should run on a DX8.1 machine. If somebody... with a DX8.1 environment could test this I would be very thankful. About 2.30 MB Thanks! Eric
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Re: HLSL Water Effect....
[Re: Red Ocktober]
#34049
11/06/04 20:38
11/06/04 20:38
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Joined: Jun 2003
Posts: 1,017 Germany
Thomas_Nitschke
Senior Developer
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Senior Developer
Joined: Jun 2003
Posts: 1,017
Germany
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Hey Steempipe! This is truly a GREAT effect! Even the ASM version runs fine and very fast on my g4ti4200! Will this thing become open-source some time?
Formerly known as The Matrix - ICQ 170408644
I've been here for much longer than most people think. So where's my "Expert" status?
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Re: HLSL Water Effect....
[Re: Steempipe]
#34051
11/07/04 22:31
11/07/04 22:31
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Joined: Jun 2003
Posts: 1,017 Germany
Thomas_Nitschke
Senior Developer
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Senior Developer
Joined: Jun 2003
Posts: 1,017
Germany
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That's the right way, just release the code and give a +&(§ on what you wanted to do first
No, seriously, it would be very nice to have this water shader open-source
PS: What do you mean by directX 8 here? Do you want to know if it works on dx 8 cards or if it works with dx 8 installed (thus without dx9)? If you were wondering about the first point, as I said: works very well on g4ti4200 which actually is a dx8 card
Last edited by The Matrix; 11/07/04 22:33.
Formerly known as The Matrix - ICQ 170408644
I've been here for much longer than most people think. So where's my "Expert" status?
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Re: HLSL Water Effect....
[Re: Thomas_Nitschke]
#34052
11/07/04 23:02
11/07/04 23:02
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Joined: Dec 2003
Posts: 1,097 Maryland, USA
Steempipe
OP
Serious User
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OP
Serious User
Joined: Dec 2003
Posts: 1,097
Maryland, USA
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Quote:
That's the right way, just release the code and give a +&(§ on what you wanted to do first
No, seriously, it would be very nice to have this water shader open-source
PS: What do you mean by directX 8 here? Do you want to know if it works on dx 8 cards or if it works with dx 8 installed (thus without dx9)? If you were wondering about the first point, as I said: works very well on g4ti4200 which actually is a dx8 card
Yah.. that was all... Since there are a fair amount of target cards that will not support the DX9 for awhile, _and_ the fact that alot of people with 3DGS may remain commited to using A6.22 for awhile, depending upon their projects and so on. I needed to know if the code would fulfill those needs. All I could do is modify it to make sure it would build on A6.22, I was sure that it would work on the DX8 cards, because it is basic pixelshader1.1 code.... but it is nice to know for sure before claiming it does
Maybe I release it soon...... It would be cool to see other features and modifications added to it. But I doubt that that code would get posted.
This f^%kin thing was a thorn in my side for months on end... right now it is just sitting... aquiring dust more or less. It needs more work for Action Bird, but the terrain shaders are in need of that, too.
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