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Re: HLSL Water Effect.... [Re: Metal_Thrasher] #34043
10/01/04 17:22
10/01/04 17:22
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline OP
Serious User
Steempipe  Offline OP
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
Quote:

It sadly wont work on my Radeon95000 Damn people at Staples ripped me off, saying it supported pixel shading!




Strange... What happens?? An Error?? If so, what is it??

Also, you need DirectX 9.00 C.

@sriram: version #2 later in the thread you can walk around, if thats what you mean.

Re: HLSL Water Effect.... [Re: Steempipe] #34044
10/05/04 02:45
10/05/04 02:45
Joined: Feb 2004
Posts: 45
D-shield BW
Falke3D Offline
Newbie
Falke3D  Offline
Newbie

Joined: Feb 2004
Posts: 45
D-shield BW
It works great on geforce FX 5900.
testet hlsl_water_1.zip.

But my other shaders create some errors on
my Pro 6.31


<>< Falke 3D <><


Kleiner Film (1,22 MB), von meinem GS-Spiel
http://www.falke-3d.de/Download/3D_Umgebung/Dateien/Spiel-Clip.WMV
Re: HLSL Water Effect.... [Re: Falke3D] #34045
10/05/04 04:42
10/05/04 04:42
Joined: Sep 2004
Posts: 128
R4v3n Offline
Member
R4v3n  Offline
Member

Joined: Sep 2004
Posts: 128
Thanks, at Readeon 9800 Pro it looks nice ! Where is the code ?!

Re: HLSL Water Effect.... [Re: Metal_Thrasher] #34046
10/05/04 05:18
10/05/04 05:18
Joined: Sep 2003
Posts: 3,236
San Diego, CA
M
Marco_Grubert Offline
Expert
Marco_Grubert  Offline
Expert
M

Joined: Sep 2003
Posts: 3,236
San Diego, CA
Quote:

It sadly wont work on my Radeon95000 Damn people at Staples ripped me off, saying it supported pixel shading!


Make sure you have the most recent DirectX and ATI catalyst installed. A Radeon 9500 definitely has the firmware to run this demo.

Re: HLSL Water Effect.... [Re: Steempipe] #34047
11/06/04 07:08
11/06/04 07:08
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline OP
Serious User
Steempipe  Offline OP
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
Let's see...... Finally got a few things hammered out with this code. I needed to convert it to ASM, buildable with 6.22.0, and should run on a DX8.1 machine.

If somebody... with a DX8.1 environment could test this I would be very thankful.

About 2.30 MB

Thanks!
Eric

Re: HLSL Water Effect.... [Re: Steempipe] #34048
11/06/04 10:50
11/06/04 10:50
Joined: Oct 2002
Posts: 815
NY USA
R
Red Ocktober Offline
Developer
Red Ocktober  Offline
Developer
R

Joined: Oct 2002
Posts: 815
NY USA
i downloaded and went to test it on my dx8.1 machine, forgetting that the video card in it is a GeForce4MMX, and wouldn't show anything anyway...

the app ran, and i got a transparent dark plain where the shadered water should be...

sorry...

--Mike

Re: HLSL Water Effect.... [Re: Red Ocktober] #34049
11/06/04 20:38
11/06/04 20:38
Joined: Jun 2003
Posts: 1,017
Germany
T
Thomas_Nitschke Offline
Senior Developer
Thomas_Nitschke  Offline
Senior Developer
T

Joined: Jun 2003
Posts: 1,017
Germany
Hey Steempipe! This is truly a GREAT effect! Even the ASM version runs fine and very fast on my g4ti4200!
Will this thing become open-source some time?



Formerly known as The Matrix - ICQ 170408644 I've been here for much longer than most people think. So where's my "Expert" status?
Re: HLSL Water Effect.... [Re: Thomas_Nitschke] #34050
11/06/04 22:20
11/06/04 22:20
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline OP
Serious User
Steempipe  Offline OP
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
I am leaning towards yes. That is, making it available. There are a number of things I would like to do to it first, but I may not have the time. Now I just hope that my hard-drive does not bomb..... I still have not backed any code up for the last 8 weeks or so.

Still need to know if it runs on DX8.1....

Re: HLSL Water Effect.... [Re: Steempipe] #34051
11/07/04 22:31
11/07/04 22:31
Joined: Jun 2003
Posts: 1,017
Germany
T
Thomas_Nitschke Offline
Senior Developer
Thomas_Nitschke  Offline
Senior Developer
T

Joined: Jun 2003
Posts: 1,017
Germany
That's the right way, just release the code and give a +&(§ on what you wanted to do first

No, seriously, it would be very nice to have this water shader open-source

PS: What do you mean by directX 8 here? Do you want to know if it works on dx 8 cards or if it works with dx 8 installed (thus without dx9)? If you were wondering about the first point, as I said: works very well on g4ti4200 which actually is a dx8 card

Last edited by The Matrix; 11/07/04 22:33.

Formerly known as The Matrix - ICQ 170408644 I've been here for much longer than most people think. So where's my "Expert" status?
Re: HLSL Water Effect.... [Re: Thomas_Nitschke] #34052
11/07/04 23:02
11/07/04 23:02
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline OP
Serious User
Steempipe  Offline OP
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
Quote:

That's the right way, just release the code and give a +&(§ on what you wanted to do first

No, seriously, it would be very nice to have this water shader open-source

PS: What do you mean by directX 8 here? Do you want to know if it works on dx 8 cards or if it works with dx 8 installed (thus without dx9)? If you were wondering about the first point, as I said: works very well on g4ti4200 which actually is a dx8 card




Yah.. that was all... Since there are a fair amount of target cards that will not support the DX9 for awhile, _and_ the fact that alot of people with 3DGS may remain commited to using A6.22 for awhile, depending upon their projects and so on. I needed to know if the code would fulfill those needs.
All I could do is modify it to make sure it would build on A6.22, I was sure that it would work on the DX8 cards, because it is basic pixelshader1.1 code.... but it is nice to know for sure before claiming it does

Maybe I release it soon...... It would be cool to see other features and modifications added to it. But I doubt that that code would get posted.

This f^%kin thing was a thorn in my side for months on end... right now it is just sitting... aquiring dust more or less. It needs more work for Action Bird, but the terrain shaders are in need of that, too.

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