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Re: Sci-Fi Corridors [Re: Germanunkol] #340178
09/01/10 17:53
09/01/10 17:53
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
Expert
Espér  Offline
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Can´t wait.. when will it be ready (and what will it cost)?


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: Sci-Fi Corridors [Re: Espér] #340183
09/01/10 18:16
09/01/10 18:16
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Actually it is ready since last week. But I improve it to make it our best pack so far. So I created collision geometry as already mentioned. And last days I made a second UV-set for all models with non-overlapping UVs. This is useful for many projects with the need of a lightmap in the second uv-set. Now I only have to do some tests with this additional UV-set.

The set of environment models will be prized as usual. The bundle with models plus all corridors together will be slightly higher as usual. We did not decide it finally.

We also thought about offering each corridor separated as another option. This might be a very cheap option for people who only want to play around with some shaders and lighting.


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Re: Sci-Fi Corridors [Re: Machinery_Frank] #341243
09/13/10 18:33
09/13/10 18:33
Joined: Aug 2005
Posts: 119
Madison, WI
J
JakeL Offline
Member
JakeL  Offline
Member
J

Joined: Aug 2005
Posts: 119
Madison, WI
I’ve been gone for a while, and I’m so glad you keep guys keep going strong!

You’ve really done an awesome job here. I can see a lot of work went into it.

A couple things:

1. I think you should look at including environmental mapping in some fashion (maybe a few surfaces or a few models). With all those metallic surfaces there should be at least some illusion of reflection. Maybe include some cubemaps.

2. In my opinion it needs more color. Even caution lines or painted numbers would make a huge difference.

Re: Sci-Fi Corridors [Re: JakeL] #341275
09/14/10 07:39
09/14/10 07:39
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Thanks Jake, you are right with your comments. And something like this is already planned for the upcoming packs. There will be some storage rooms and a loading bay section and some machinery with lots of caution lines, signs and more color.

Environment cubemaps will make it into the glass objects, when I create some windows and when I work on the medical research facility.


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