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Where are the GAMES? - 2010 Edition #341398
09/15/10 21:35
09/15/10 21:35
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
Senior Expert
Superku  Offline OP
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Approx. one year ago there was a topic where you could post some information about your current project(s) that are or are about to become real playable games, commercial or freeware.
Why another thread? I find it interesting and in particular motivating to see other user's projects (while working with gamestudio).

So I ask you to tell me what kind of game (genre) you are doing, in a team or by yourself and how far you've already come! (You can post links and screen shots or not if you don't wish to show your game already.)

I will start:

I am working alone on a sidescrolling adventure jump'n'run, progress is about 15%.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Where are the GAMES? - 2010 Edition [Re: Superku] #341402
09/15/10 22:05
09/15/10 22:05
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
Im working on a game for international distribution.
Today came in the localisations in Spanish, French and Italian.

Its annoying that every other language is twice as long as English.
(especially Spanish) Blowing up my Menu-text rendering.

Creating a game is 20% creating the game and Fun content, and
80% adaption, graphics overwork, localisation and testing. (the annoying stuff)

----

also doing some (hobby) concept work for a 3dgs MMO.
(well not in the sense as most think of it, but
it could handle huge amounts of players with such an approach)

Re: Where are the GAMES? - 2010 Edition [Re: Damocles_] #341404
09/15/10 22:41
09/15/10 22:41
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline
Serious User
Liamissimo  Offline
Serious User
L

Joined: Jul 2009
Posts: 1,198
Berlin, Germany
I am working on Gravix as known, I love it and for the future it isn't clear if it is going to be freewareor commercial. The current status is very good, I just solved some big problems and everything is fine although it is hard to keep the work if you think that nobody wants to see your project laugh

But I'll finish it for sure!

I would greatly appreciate some comments or users who wants to gibt it a look. The next version will be out the 10.10.10 laugh

Sites:
ModDB
Official Site
Twitter


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: Where are the GAMES? - 2010 Edition [Re: Liamissimo] #341407
09/16/10 07:24
09/16/10 07:24
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
Expert
WretchedSid  Offline
Expert

Joined: Apr 2007
Posts: 3,751
Canada
I am working on two iOS games.

The first one is a hobby project about the destruction of the world aka apocalypse. It's currently more a prototype but here are two screenshots of it:





The second game isn't mine but I work as freelancer on it. Can't post any info or screenshots because of the fucking NDA =/


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: Where are the GAMES? - 2010 Edition [Re: WretchedSid] #341408
09/16/10 07:38
09/16/10 07:38
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline
Serious User
alpha_strike  Offline
Serious User
A

Joined: Mar 2007
Posts: 1,852
I am working on one kids game. This is my main project.
My second is a psycho adventure. But I need a new pc for video editing and level
building.
...and I have my zombie project. For this I am still searching a freak who could help with the levels.

Re: Where are the GAMES? - 2010 Edition [Re: alpha_strike] #341409
09/16/10 08:23
09/16/10 08:23
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
I am working on a game for a private neurological clinic (in the Netherlands) in which the user controls the game mainly by his/her heartrate. It is a serious game, because the user trains with the game his physical ability to reduce stress.

On the other hand I am working on a handful of tools to produce a HD remake of the original idea behind Trixie in Fairyland. I realized that making Razor is too early at the moment, so I switched on this.

My blackhearted game developer soul studies shader programming at the moment and beside that SSAO thingy I am looking into other nice looking stuff ^^

Re: Where are the GAMES? - 2010 Edition [Re: HeelX] #341459
09/16/10 20:34
09/16/10 20:34
Joined: Dec 2008
Posts: 271
Saturnus Offline
Member
Saturnus  Offline
Member

Joined: Dec 2008
Posts: 271
I'm working on a first-person adventure/exploration game as a pastime and for the sake of fun. The game is set in a dark dystopian fantasy world. There's nobody but me involved yet. It's still in the early stages. At the moment I'm focused on the code for the most part.

Re: Where are the GAMES? - 2010 Edition [Re: Saturnus] #341467
09/16/10 21:27
09/16/10 21:27
Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
Harry Potter Offline
Expert
Harry Potter  Offline
Expert

Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
I'm still working on my never ending project Pax et Bellum. wink
A photo-realistic simulation of a time travel back to medieval France at the time of the Hundred Years War.

Re: Where are the GAMES? - 2010 Edition [Re: Harry Potter] #341469
09/16/10 21:43
09/16/10 21:43
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
I'm not doing anything useful right now.

Re: Where are the GAMES? - 2010 Edition [Re: FBL] #341471
09/16/10 22:02
09/16/10 22:02
Joined: Jan 2002
Posts: 3,176
VPrime Offline
Expert
VPrime  Offline
Expert

Joined: Jan 2002
Posts: 3,176
Not using 3dgs, but unity...
Currently working on a "hide and seek" type game for the iPhone. Game is called Espionage, you play as a spy and go through various levels trying find a package with out getting caught by guards, cameras and other various alarms..

A lot of the code is done, and most of the game play elements are there (scoring/high scores, guards, package, timers...) currently working on levels..
*Hoping* to have a playable demo with the training levels before the end of 2010.

Last edited by VPrime; 09/16/10 22:04.
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