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Re: New Infos about IntenseX? [Re: Rackscha] #328283
06/11/10 14:27
06/11/10 14:27
Joined: Nov 2008
Posts: 215
V
vertex Offline
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vertex  Offline
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V

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Posts: 215
It's a shame IntenseX has stalled.
I was hoping to see that code for sale months/years ago.

Regardless for the reason of the stall, it would be good to complete so that folks could see more publishing stories connected to 3DGS.

Re: New Infos about IntenseX? [Re: Rackscha] #328287
06/11/10 14:57
06/11/10 14:57
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline OP
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alibaba  Offline OP
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@Rackscha
Aber genau das möchte ich doch umgehen, sonst hätte ich IX nixht gekauft grin

@JCL
Do you have any News?


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Re: New Infos about IntenseX? [Re: alibaba] #328306
06/11/10 18:55
06/11/10 18:55
Joined: Nov 2008
Posts: 215
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vertex Offline
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vertex  Offline
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At this date it is still not for sale. So this is really even worse. They had a product that they were selling and now it does not work with 3DGS.

http://www.intense-i.com/ix_zinc_form.php

Re: New Infos about IntenseX? [Re: vertex] #330055
06/25/10 12:35
06/25/10 12:35
Joined: Sep 2003
Posts: 648
Switzerland
snake67 Offline
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Switzerland
Hi
The latest news we got from the IX forum is, that Aris is in the Army at the moment. So he is still alive...

Re: New Infos about IntenseX? [Re: snake67] #330060
06/25/10 13:36
06/25/10 13:36
Joined: May 2008
Posts: 2,113
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alibaba Offline OP
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alibaba  Offline OP
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yes i know


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Re: New Infos about IntenseX? [Re: alibaba] #341707
09/19/10 16:02
09/19/10 16:02
Joined: Sep 2003
Posts: 648
Switzerland
snake67 Offline
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But IX seems to be dead instead...

I freezed my IX project and started to rewrite my whole a6/WDL stuff anew in Lite-C for A7 - phee!

Re: New Infos about IntenseX? [Re: snake67] #341735
09/19/10 19:41
09/19/10 19:41
Joined: May 2008
Posts: 2,113
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alibaba Offline OP
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alibaba  Offline OP
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Really, really dramatic ending... frown
He had so much hope on this product. Poor Aris and all others frown


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Re: New Infos about IntenseX? [Re: alibaba] #341738
09/19/10 20:17
09/19/10 20:17
Joined: Nov 2008
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vertex Offline
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vertex  Offline
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In my opinion, 3DGS made this project a challenge with the 3DGS move to Lite-C-- an odd thing to do. Anyone trying to transfer their projects to Lite-C will quickly see this fact. It crushed IX.

So often it means a simple change in syntex will stop the transfer from Wdl to LiteC. The changes often mean no benefit at all to the end user or the developer. Anyone who has worked on code knows that the smallest change can have a dominoe effect-- another reason to keep changes to a min. 3DGS.

Yeah, you can still use WDL, but your old projects will likely not work and many commands are defunct so it's not really compatible.

Also, ask why so many commercial projects were done with WDL and now almost none with Lite-C. Was it really needed? Who asked for the changes?

What attracted me to 3DGS was light mapping/BSP processes and an artpath and scripting language that were better than Torque/many others. Unity was a baby then-- only on Macs and has only recently visual culling and light maps.

Yes intense x is gone, but the shooter templates are evolving again. We'll see.
I hope 3DGS, will keep it simple. Focus on ease of use i.e. particle tools, shader tools built in, template code/scripts, etc. etc...no massive scripting code revisions.


Last edited by vertex; 09/19/10 20:19.
Re: New Infos about IntenseX? [Re: vertex] #341739
09/19/10 20:23
09/19/10 20:23
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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I really hope they do the complete opposite of what you just said.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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Re: New Infos about IntenseX? [Re: Superku] #341804
09/20/10 18:21
09/20/10 18:21
Joined: Sep 2003
Posts: 9,859
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FBL Offline
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FBL  Offline
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Posts: 9,859
indeed.
I'm really happy that they dropped C-Script and isntead moved the engine to Lite-C.
Despite the fact, that the syntax changes are not that big, C-Script had wierd limitations which made your head meet the wall.

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