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Re: New Infos about IntenseX?
[Re: vertex]
#341961
09/22/10 09:39
09/22/10 09:39
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Joined: Apr 2005
Posts: 4,506 Germany
fogman
Expert
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Expert
Joined: Apr 2005
Posts: 4,506
Germany
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Sorry to say, but it´s your fault when you rely to promises. Intense X wasn´t finished - I wouldn´t spend money to a unfinished solution.
no science involved
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Re: New Infos about IntenseX?
[Re: alibaba]
#342249
09/25/10 17:04
09/25/10 17:04
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Joined: Nov 2008
Posts: 215
vertex
Member
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Member
Joined: Nov 2008
Posts: 215
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From Spirit: >You seem to have not much done with scripts yet, do you? The move to lite-C was >the best thing that happened. For a commercial product, you can not write complex >code in C-Script without structs or dynamic allocation. Hmmm...structs and dynamic allocation required a complete overhaul of the scripting language...and complex code couldn't be written without them. Right. Ability of "Complex" code doesn't = a commercial game. Look at the bottom of this page: http://www.3dgamestudio.com/Do those look like comercial products? Notice that they're pre-lite-c. One more point, why was there a need to update IntenseX if 3DGS is backwards compatible? Because it isn't and there is a plan to do away with c-script.
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