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Re: Let's Play Minecraft! [Re: Michael_Schwarz] #342540
09/29/10 01:24
09/29/10 01:24
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
I've just tried it with a 64x64 texture, I get an increase by 1 frame. Could/ should be related to my computer.

EDIT: Runs now at 31fps (with texture) which I think is quite okay.
I don't think that Minecraft runs faster than 30fps on my computer.

BTW when no block is visible, I get 250fps. But I will stop to hijack this thread now.

Last edited by Superku; 09/29/10 01:41.

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Re: Let's Play Minecraft! [Re: Superku] #342541
09/29/10 03:12
09/29/10 03:12
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Bring on model instancing in A8, I reckon. Then we'd be able to get a similar looking thing going with high performance, no worries!

Anyway, today I bought Minecraft and it is so good! My first night was really intense because I had no idea what I was doing, and basically ended up hiding behind some fences with my back towards a cliff staring down a zombie all night. Took me 3 days to get my first torch tongue

Does anyone know if Redstone is meant to always drop redstone dust? Because I found some Redstone Ore and it didn't drop anything.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: Let's Play Minecraft! [Re: JibbSmart] #342543
09/29/10 03:23
09/29/10 03:23
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
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Inestical  Offline
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Posts: 3,815
Finland
Quote:
Does anyone know if Redstone is meant to always drop redstone dust? Because I found some Redstone Ore and it didn't drop anything.


AFAIK it should. You need iron or diamond axe to get it though.


"Yesterday was once today's tomorrow."
Re: Let's Play Minecraft! [Re: Inestical] #342545
09/29/10 04:01
09/29/10 04:01
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Ah k. I wonder if I had an iron axe yet at that point... it took a ridiculously long time to break the ore. I'm going to dig around that spot and try find some more.

Cheers.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: Let's Play Minecraft! [Re: Inestical] #342546
09/29/10 04:05
09/29/10 04:05
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Posts: 6,861
Kiel (Germany)
One last post, I couldn't resist:


(click to enlarge)

A 80x80 map, fog starts at 40 (you can see a hole I dug in the center of the screen).


(click to enlarge)

You can dig holes just like in Minecraft (but worse, of course). The framerate is okay.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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Re: Let's Play Minecraft! [Re: Superku] #342547
09/29/10 04:20
09/29/10 04:20
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
I'm impressed! The entities don't each run their own coroutine (action/function with while-wait(1)), do they?

Jibb

EDIT: Btw, Thanks Inestical. That was exactly the problem. Got my red dust now laugh

Last edited by JulzMighty; 09/29/10 04:20.

Formerly known as JulzMighty.
I made KarBOOM!
Re: Let's Play Minecraft! [Re: JibbSmart] #342548
09/29/10 04:23
09/29/10 04:23
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Thanks!

"The entities don't each run their own coroutine, do they?"

No, as you can see in the debug panel, there are only 3 functions running.
I'm currently working on the automatic lighting of blocks in caves but it's time to go to bed...


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Let's Play Minecraft! [Re: Superku] #342549
09/29/10 04:28
09/29/10 04:28
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Of course... I should've noticed that. Still, great work. I think the Minecraft wiki has some info on how he did it. It seems to me that lighting changes are done gradually, as well. Like, a few blocks each frame, or something like that.

Awesome stuff.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: Let's Play Minecraft! [Re: JibbSmart] #342550
09/29/10 05:33
09/29/10 05:33
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

Dichotomic
Captain_Kiyaku  Offline

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Posts: 4,801
Richmond B.C., Canada
Someone tried a minecraft clone in Unity too, it's called cubelands and can be purchased as well but as far as i know it doesnt support stuff like water or crafting yet.

Though the graphic is nice.

And i if i remember correctly, they group cubes of the same type to a new one, by creating meshes at run time. So there are only a few drawcalls actually and its pretty fast.

As a game designer i am also interested in trying something like minecraft (i mean to program it) grin

I would be more interested about the landscape generator though. I wonder how he gets the nice mountains and cave systems. I also read that the new generator (that create stunning mountains and structures) was actually a bug, he just kept it cause it looks better.


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Re: Let's Play Minecraft! [Re: Captain_Kiyaku] #342573
09/29/10 11:40
09/29/10 11:40
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Posts: 7,441
superku, looks nice but did you just place a few thousand static entities or can you run around already (farther than 80 blocks)? can you tell us some more details about how you did it? how did you do the visibility check so that only the surface blocks are visible?

(btw. as far as i know mipmap filtering is good for performance. not bad.)


damn, i have so many minecraft inspired ideas for games now but unfortunately i would have to do my own engine for most of them and i don't have much experience in that. laugh

edit:
http://www.ogre3d.org/forums/viewtopic.php?f=2&t=59174
http://www.gamedev.net/community/forums/topic.asp?topic_id=569123
actually this "creating meshes for voxel chunks" stuff doesn't sound that difficult. hm... i think this even would be possible with gamestudio since it offers access to meshes. it doesn't really offer a way to do texture assignment to faces but probably this could be worked around with some tricks.

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