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Re: Let's Play Minecraft!
[Re: Damocles_]
#342676
09/29/10 22:39
09/29/10 22:39
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
Rabbit Developer
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Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
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Superku: Haha check your world out!
"Yesterday was once today's tomorrow."
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Re: Let's Play Minecraft!
[Re: Damocles_]
#342719
09/30/10 11:27
09/30/10 11:27
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Joined: May 2002
Posts: 7,441
ventilator
Senior Expert
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Senior Expert
Joined: May 2002
Posts: 7,441
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To have the same block-elumination in gamestudio, you would need to be able to alter each of the 6 block sides brightness seperately. that shouldn't be a big problem. i think you could do a simple shader that applies vertex colors that get stored in one of the many uv-sets. hm... i think procedural world generation is really worth looking into for indie developers who don't have an army of graphic artists. everything could be done procedurally. terrain, plants, buildings, cities,...
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Re: Let's Play Minecraft!
[Re: Puppeteer]
#342742
09/30/10 15:34
09/30/10 15:34
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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i don't know what can be done with ent_buffers. it confuses me. is it possible to change the buffer size with it? I was wondering the same thing. It looks to me like we could make whatever we want with ent_buffers, if only there was a way to change the size. Jibb
Formerly known as JulzMighty. I made KarBOOM!
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