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How to mod the terrain multitex shader? #34357
10/01/04 20:50
10/01/04 20:50
Joined: Jun 2003
Posts: 1,017
Germany
T
Thomas_Nitschke Offline OP
Senior Developer
Thomas_Nitschke  Offline OP
Senior Developer
T

Joined: Jun 2003
Posts: 1,017
Germany
Hi at all

I was wondering if it would be possible to modify ventilators terrain multitexturing shader (not steempipe's because of the gouraud shading subject) so that the textures are projected from the direction the normal of each polygon is pointing in?
This would allow to use the shader on any surface, be it concave oder whatever or even a cave! Hope I made clear what I want to say
Anyway; any ideas, one of our shader gurus?


Formerly known as The Matrix - ICQ 170408644 I've been here for much longer than most people think. So where's my "Expert" status?
Re: How to mod the terrain multitex shader? [Re: Thomas_Nitschke] #34358
10/03/04 20:30
10/03/04 20:30
Joined: Jun 2003
Posts: 1,017
Germany
T
Thomas_Nitschke Offline OP
Senior Developer
Thomas_Nitschke  Offline OP
Senior Developer
T

Joined: Jun 2003
Posts: 1,017
Germany
Maybe ventilator himself could give a statement on this?


Formerly known as The Matrix - ICQ 170408644 I've been here for much longer than most people think. So where's my "Expert" status?

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