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TimeDigger - Adventure Game
#343856
10/10/10 20:55
10/10/10 20:55
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Joined: Nov 2007
Posts: 2,568 Germany, BW, Stuttgart
MasterQ32
OP
Expert
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OP
Expert
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
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Hey Guys, here a small demo of my actual project "TimeDigger" The controls are easy: E - Talk or Take Q - Questbook I - Inventory In conversation: Cursor Up - one selection up Cursor Down - one selection down Space/Enter - Accept Choice Any other key - next element The Story isn't worked out yet, so i won't publish anything about the Story Try it! I'm sorry, but all the text is german! Hey Leute, ich publishe hier eine Demo meines aktuellen Projekte "TimeDigger" Die Steuerung ist recht einfach: E - Sprechen oder Nehmen Q - Questbook I - Inventar Im Gespräch: Irgendeine Taste - Bestätigen Leertaste/Enter - Auswahl auswählen Pfeil auf - Eine Auswahl hoch Pfeil runter - Eine Auswah runter Probierts aus! Ihr habt ja keine Probleme mit deutschen Texten... Die Geschichte des Spiels haben ich und mein Team noch nicht richtig ausgearbeitet, deshalb schreibe ich noch nichts zu ihr... Aber vllt. kann man die Story auch schon etwas aus meinen drei NPCs erkennen... Download: http://www.filefront.com/17373750/timedigger.cd.exeVideo: http://www.youtube.com/watch?v=fZyZonKLNDA
Last edited by Richi007; 10/10/10 20:58.
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Re: TimeDigger - Adventure Game
[Re: MasterQ32]
#343899
10/11/10 13:32
10/11/10 13:32
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Joined: Dec 2008
Posts: 271
Saturnus
Member
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Member
Joined: Dec 2008
Posts: 271
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There isn't that much to say about the game, yet. At the moment the gameplay is rather boring and frustrating, as the corridors look all the same and the player's visual range is about two meters. Groping one's way through the darkness is neither entertaining nor motivational. To make it short: The gameplay pretty much sucks in it's current state. Now for the constructive part: Why not put some light in the labyrinth? Not beeing able to see anything is very frustrating and I don't see much of a point in it. Labyrinths don't have to look that boring. Why not make it somewhat more interesting? There could be distinctive areas, so the player doesn't lose orientation that easily. The conversation script does a good job apparently. This is a working and stable part of the game. Also I like the idea of being trapped in a mysterious labyrinth. How and why did the player got into it? Who built it and why was it built? How large is it? Are there any other creatures living in there? What is outside of the labyrinth? These questions could make up an interesting background story the player has to unveil piece by piece. There could be pitfalls and puzzles the player has to solve. With this said, I'm confident that this could be an interesting game. It isn't yet, so keep improving it. 
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Re: TimeDigger - Adventure Game
[Re: Saturnus]
#343904
10/11/10 14:19
10/11/10 14:19
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Joined: Nov 2007
Posts: 2,568 Germany, BW, Stuttgart
MasterQ32
OP
Expert
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OP
Expert
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
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At the moment the gameplay is rather boring and frustrating, as the corridors look all the same and the player's visual range is about two meters. Groping one's way through the darkness is neither entertaining nor motivational. To make it short: The gameplay pretty much sucks in it's current state. I think i should increase the lightrange of the lamp... Also some other things are planned, like glowing parts of the walls or torches at the walls Labyrinths don't have to look that boring. Why not make it somewhat more interesting? There could be distinctive areas, so the player doesn't lose orientation that easily. In this world, there could be any sort of things, like different walls and styles referring to a episode of time, like the Roman Empire or today time or future I think i will include some watered areas like lakes or small streams The conversation script does a good job apparently. This is a working and stable part of the game. Thanks! I think a good adventure needs a very good conversation script, so i used 90% of time on this script! Also I like the idea of being trapped in a mysterious labyrinth. How and why did the player got into it? Who built it and why was it built? How large is it? Are there any other creatures living in there? What is outside of the labyrinth? These questions could make up an interesting background story the player has to unveil piece by piece. There could be pitfalls and puzzles the player has to solve. I won't say anything!  Only one thing: Some parts of the story will be linear, some others nonelinear! Also the game will have an internal update system, so you don't have to think about your game! Maybe you play, end the game, two hours later you play again and you have two or more quests more avialable!
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Re: TimeDigger - Adventure Game
[Re: MasterQ32]
#344071
10/13/10 16:32
10/13/10 16:32
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Joined: Aug 2010
Posts: 131 Iran
Mafia_IR
Member
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Member
Joined: Aug 2010
Posts: 131
Iran
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well... I think that this style is not pro but its good and has a few problems : problems : 1- it is not soaker or interesting . (you need to worked with group ,such as modeler for make your important model.) 2- need some guns and a few zombies to kill  3- need a good music for game background . 4- and a history that made the game on it. (like assassin's creed 1-2 ). Maybe you play, end the game, two hours later you play again and you have two or more quests more avialable! Wow !!! have a Good time .
Last edited by Mafia_IR; 10/13/10 16:35.
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Re: TimeDigger - Adventure Game
[Re: Mafia_IR]
#344072
10/13/10 16:36
10/13/10 16:36
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Joined: Nov 2007
Posts: 2,568 Germany, BW, Stuttgart
MasterQ32
OP
Expert
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OP
Expert
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
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hey Mafia_IR! to your points: 1 - i have a team, but i'd only published my work, not their work! 2 - no, this is a adventure and no shooter! 3 - i know, i'm searching for something, maybe some sort of piano 4 - the story is in progress!
To Saturnus: Some of the parts you mentioned are in progress, others are in plan! i will put in some small animals like bats or mice...
i'm progressig forward!
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Re: TimeDigger - Adventure Game
[Re: MasterQ32]
#344073
10/13/10 16:43
10/13/10 16:43
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Joined: Aug 2010
Posts: 131 Iran
Mafia_IR
Member
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Member
Joined: Aug 2010
Posts: 131
Iran
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hey Richi007 ! no, this is a adventure and no shooter! You are right , but adventure is meaningless without fear. 
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Re: TimeDigger - Adventure Game
[Re: MasterQ32]
#344075
10/13/10 16:49
10/13/10 16:49
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Joined: Aug 2010
Posts: 131 Iran
Mafia_IR
Member
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Member
Joined: Aug 2010
Posts: 131
Iran
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i don't said i don't want to have fear in it, but i don't want to make a shooter i dont want to say make a shooter i meaning you should have fear in it , any form ! Refuge in God
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