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Re: The Go-Off-Topic Topic
[Re: ventilator]
#342256
09/25/10 20:09
09/25/10 20:09
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Joined: Oct 2007
Posts: 5,210 Ä°stanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
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last time i played tekken5 it was around 45fps
core2quad q9300 4gig ram 9600gt
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Re: The Go-Off-Topic Topic
[Re: ventilator]
#342257
09/25/10 20:13
09/25/10 20:13
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Joined: Mar 2006
Posts: 2,252
Hummel
Expert
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Expert
Joined: Mar 2006
Posts: 2,252
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newest pcx2 version using all speed hacks can run SotC on a good PC with almost always playable frame rates but you get a lot artifacts in some scenes...all in all it´s playable. I´m looking forward to see how the PS3 version will push this game to the next level. EDIT: I used the mighty anisotropic kuwahara filter to give the scene a more abstract look. Also I increased the contrast and added glow to the eyes. I´m not sure whether the guy who created the wallpaper I mentioned before created the lettering I also used for this one by his own..I think I´ll try to contact him. Also check this awesome piece of music. That´s the music which starts when you finally managed to get on a coloss. Did I already mentioned that I love this game?
Last edited by Hummel; 09/25/10 20:39.
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Re: The Go-Off-Topic Topic
[Re: Hummel]
#342304
09/26/10 12:58
09/26/10 12:58
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Joined: Mar 2006
Posts: 2,252
Hummel
Expert
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Expert
Joined: Mar 2006
Posts: 2,252
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Re: The Go-Off-Topic Topic
[Re: Superku]
#342309
09/26/10 13:44
09/26/10 13:44
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Joined: Mar 2006
Posts: 2,252
Hummel
Expert
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Expert
Joined: Mar 2006
Posts: 2,252
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I´m pretty happy with the result since the focus lies on the colossus and the almost white parts give you the possibility to place your desktop icons there without hiding the image´s awesomeness. First I invested a lot time in adding dark fades to the left and right borders which fit the structure of the pic but when I placed it on the desktop I recognized that it frames the scene and therefore destroys this 'wide' atmosphere. Also this version is much more dynamic thx to the motion blur and has light shafts. But thx for the criticisms.
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Re: The Go-Off-Topic Topic
[Re: Superku]
#343935
10/12/10 01:01
10/12/10 01:01
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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WED & MED Improvements Dark lights. Lightmap styles. Volumetric model mapping. 3D view rendering by the engine. Verdunkelnde Lichter. Lightmap-Styles.Volumetrisches Mapping für Modelle. 3D-View wird von der Engine gerendert. Does anyone know more about the bold feature?
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: The Go-Off-Topic Topic
[Re: Superku]
#343938
10/12/10 04:49
10/12/10 04:49
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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I imagine it means the 3D views in WED and MED are rendered by the engine rather than whatever dodgy method they use at the moment.
Jibb
Formerly known as JulzMighty. I made KarBOOM!
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