Gamestudio Links
Zorro Links
Newest Posts
Data from CSV not parsed correctly
by EternallyCurious. 04/18/24 10:45
StartWeek not working as it should
by Zheka. 04/18/24 10:11
folder management functions
by VoroneTZ. 04/17/24 06:52
lookback setting performance issue
by 7th_zorro. 04/16/24 03:08
zorro 64bit command line support
by 7th_zorro. 04/15/24 09:36
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:48
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:46
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (SBGuy), 652 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
EternallyCurious, howardR, 11honza11, ccorrea, sakolin
19047 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 4
Page 15 of 16 1 2 13 14 15 16
Re: Airfix [Re: Slin] #327888
06/09/10 06:17
06/09/10 06:17
Joined: Dec 2007
Posts: 706
Schortens Germany
Landixus Offline OP
User
Landixus  Offline OP
User

Joined: Dec 2007
Posts: 706
Schortens Germany
Die Schatten lassen sich von der Farbe und Helligkeit her schnell ändern,
aber wieso blau?

Ich bekomme nur für den Boden eine Shadowmap hin, da Gebäude und Objekte Tilebare Texturen sind. Ich weiss nicht ob ich das hinbekomme, aber das wird sich später zeigen.


My Blog German: http://blog.quakeit.de/
www.quakeit.de ||
Airfix Game in Cooperation with:
www.3drt.com
Models Levels and Textures
Re: Airfix [Re: Landixus] #327905
06/09/10 09:00
06/09/10 09:00
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
Expert
Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
Als Lösung für die gekachelten Texturen gibt es ja das zweite UV-Set.
Für die physikalischen Zusammenhänge bin ich mir zu unsicher, aber jedenfalls haben Schatten unter freiem Himmel einen leichten blauton.

Re: Airfix [Re: Slin] #327906
06/09/10 09:14
06/09/10 09:14
Joined: Dec 2007
Posts: 706
Schortens Germany
Landixus Offline OP
User
Landixus  Offline OP
User

Joined: Dec 2007
Posts: 706
Schortens Germany
Das Model zum Beispiel 1 Haus kommt ja mehrfach vor. Somit müsste
ich das für jedes Haus oder Objekt machen, das ist mir im Moment
einfach zu viel Aufwand, kann aber ja noch kommen.

Beim Terrain benutze ich das 2. UV set

Das mit den Schatten hab ich noch nie beobachtet, aber hier rund um das Gebäude
sehen alle Grau aus laugh Oder ich seh das nicht mehr so in meinem Alter laugh


My Blog German: http://blog.quakeit.de/
www.quakeit.de ||
Airfix Game in Cooperation with:
www.3drt.com
Models Levels and Textures
Re: Airfix [Re: Landixus] #327986
06/09/10 18:15
06/09/10 18:15
Joined: May 2009
Posts: 445
Peine, Germany
Razoron Offline
Senior Member
Razoron  Offline
Senior Member

Joined: May 2009
Posts: 445
Peine, Germany
Ich hab mal ein neues Video über Waffen gemacht.
Leider sieht man die MG und den Laser nicht...
http://razgames.de/

Re: Airfix [Re: Razoron] #338803
08/21/10 18:09
08/21/10 18:09
Joined: Dec 2007
Posts: 706
Schortens Germany
Landixus Offline OP
User
Landixus  Offline OP
User

Joined: Dec 2007
Posts: 706
Schortens Germany
So nach längerer Zeit mal wieder was an News....
und ein paar Pics:





And some News with more screens here:
http://airfixdogfighter.de/

Last edited by Landixus; 08/21/10 18:09.

My Blog German: http://blog.quakeit.de/
www.quakeit.de ||
Airfix Game in Cooperation with:
www.3drt.com
Models Levels and Textures
Re: Airfix [Re: Landixus] #338828
08/21/10 21:53
08/21/10 21:53
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline
Serious User
alpha_strike  Offline
Serious User
A

Joined: Mar 2007
Posts: 1,852
Good idea to invest some cash in the models of 3drt.com.
But I personally would import the ground as a hmp with a terrain-shader.
Otherwise the ground looks like crap - like your screen shots show it.
Biggest problem is the in the pack included blurred skymap. It simply does not fit with the level.

...btw. I must agree with blattsalat. I was a big fan of the original airfix game. Fly through children rooms, in the garden or in the kitchen - this was a cool and insane principle.
You really should come close to this principle. Make a cool airfix game or compare your work with regular air combat games - and lose.

Re: Airfix [Re: alpha_strike] #338899
08/22/10 14:23
08/22/10 14:23
Joined: Dec 2007
Posts: 706
Schortens Germany
Landixus Offline OP
User
Landixus  Offline OP
User

Joined: Dec 2007
Posts: 706
Schortens Germany
We wanna make more an AirQuake with different Modes like ctf and tdm and ca.
We have @the moment ca. 130 Level and it was "some more" cash laugh

We need a second coder for weapons and the effects.
May be someone will join us?


My Blog German: http://blog.quakeit.de/
www.quakeit.de ||
Airfix Game in Cooperation with:
www.3drt.com
Models Levels and Textures
Re: Airfix [Re: Landixus] #338924
08/22/10 19:15
08/22/10 19:15
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline
Serious User
alpha_strike  Offline
Serious User
A

Joined: Mar 2007
Posts: 1,852
hm... 130 levs / some more cash ???
This sounds like you are genious or ... far away from that.
I already had the feeling of wasting much money for insane ideas.
On the way to the unwanted end... it was a nice feeling.
All the best, bro.

Re: Airfix [Re: alpha_strike] #338925
08/22/10 19:28
08/22/10 19:28
Joined: Dec 2007
Posts: 706
Schortens Germany
Landixus Offline OP
User
Landixus  Offline OP
User

Joined: Dec 2007
Posts: 706
Schortens Germany
When you make a division through 5 Gamemodes? laugh
I said nothing from 130 Uniques...
Got it? laugh

The Levels are ready so far.
Only in some levels items and stuff need to be placed.
Then i play with lights.

It makes fun to see it growing.


My Blog German: http://blog.quakeit.de/
www.quakeit.de ||
Airfix Game in Cooperation with:
www.3drt.com
Models Levels and Textures
Re: Airfix [Re: Landixus] #344065
10/13/10 15:17
10/13/10 15:17
Joined: Dec 2007
Posts: 706
Schortens Germany
Landixus Offline OP
User
Landixus  Offline OP
User

Joined: Dec 2007
Posts: 706
Schortens Germany
work work work laugh


My Blog German: http://blog.quakeit.de/
www.quakeit.de ||
Airfix Game in Cooperation with:
www.3drt.com
Models Levels and Textures
Page 15 of 16 1 2 13 14 15 16

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1