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Database connections - DLL needed? #344471
10/17/10 18:00
10/17/10 18:00
Joined: Apr 2010
Posts: 38
D
deianthropus Offline OP
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deianthropus  Offline OP
Newbie
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Joined: Apr 2010
Posts: 38
I'm looking for a better way to archive dialogue, NPC info, et cetera. Structs are good for organizing an object's data, but I would like to be able to store large single and multi-variable arrays as tables - and use structs for single instances, gathering data from the DBs. I did not find "database" anywhere in the manual, but I presume someone has written a DLL for DB connections. Has anyone used databases in their projects? Is this a quixotic idea?

Afterthought: it would be excellent if it were possible to include the database internally within the game's data structure (As opposed to setting up the DB on a webserver and connecting for each play) making it possible to run single-player/offline games.

Last edited by deianthropus; 10/17/10 18:04.
Re: Database connections - DLL needed? [Re: deianthropus] #344507
10/17/10 20:15
10/17/10 20:15
Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
Quad Online
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Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
you can use SQLITE which does not require a server or additional software to run and actually pefrect for your need.

You can either convert the sqlite header to lite-c yourself or search for GSTsqlite on the forums.

alternatively you can alsı use xml files.


3333333333
Re: Database connections - DLL needed? [Re: Quad] #344572
10/18/10 14:51
10/18/10 14:51
Joined: Apr 2010
Posts: 38
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deianthropus Offline OP
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deianthropus  Offline OP
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Joined: Apr 2010
Posts: 38
Edit: Works great! thanks!

Last edited by deianthropus; 10/20/10 17:00.

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