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Particle Options #344486
10/17/10 19:00
10/17/10 19:00
Joined: Jun 2005
Posts: 656
G
Grafton Offline OP
User
Grafton  Offline OP
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G

Joined: Jun 2005
Posts: 656
I think it would be great to be able to roll particles and to
stretch them along their velocity vector over time.

By randomizing a particles roll, more randomness could be had using the same particle map.

Many effcts such as sparks and smoke could be enhanced by being able to stretch a particle along its velocity vector over time.


Not two, not one.
Re: Particle Options [Re: Grafton] #344492
10/17/10 19:20
10/17/10 19:20
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
"being able to stretch a particle along its velocity vector over time."

You can already move a particle manually by altering its xyz-position in the particle's event and using BEAM/ STREAK with vel_x/y/z, but without MOVE set. (If I understood you correctly.)


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Re: Particle Options [Re: Superku] #344511
10/17/10 20:31
10/17/10 20:31
Joined: Jun 2005
Posts: 656
G
Grafton Offline OP
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Grafton  Offline OP
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Joined: Jun 2005
Posts: 656
No, I mean stretch the particle map while its moving in the direction of its movement. Like how tendrils of smoke stretch upward as they rise. Imagine the smoke map rising upwards and slowly stretching vertically (dir of vel) over time as it fades out.

STREAK is close, but is not adjustable over time, it just sort of blurs the image a little and you cannot control the amount of stretch either.


Not two, not one.
Re: Particle Options [Re: Grafton] #344512
10/17/10 20:34
10/17/10 20:34
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Yes, you can, I've just told you how to do so.
Move the particle manually without MOVE set and control the stretch/blur amount by changing vel_z (f.i.) over time.

Last edited by Superku; 10/17/10 20:36.

"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Particle Options [Re: Superku] #344514
10/17/10 20:45
10/17/10 20:45
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
And what about particles ROLL? I think thats really great idea! And will BEAM and STREAK flag available in free version of A8 GS? Like it were in free LITE-C.


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Re: Particle Options [Re: Superku] #344518
10/17/10 21:24
10/17/10 21:24
Joined: Jun 2005
Posts: 656
G
Grafton Offline OP
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Grafton  Offline OP
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Joined: Jun 2005
Posts: 656
Originally Posted By: Superku
Yes, you can, I've just told you how to do so.


Sorry, I didnt mean to offend anyone, just trying to make a feature request.
Thanks and bye.


Not two, not one.
Re: Particle Options [Re: Grafton] #344521
10/17/10 22:16
10/17/10 22:16
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
"Thanks and bye."

Ehm... What is your problem? I've tried to help you and gave some hints how you can achieve this effect in 2-3 minutes.
There won't be a feature if it's easily possible.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Particle Options [Re: Superku] #344530
10/18/10 08:01
10/18/10 08:01
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

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Joined: Jul 2000
Posts: 27,986
Frankfurt
I like such feature requests that I can grant without having to do any programming. wink

Re: Particle Options [Re: jcl] #344545
10/18/10 11:09
10/18/10 11:09
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
jcl will BEAM and STREAK features be available in free version of A8?
Cause they are very useful, and I'm sure allot of users of free version will need them.
For example I can't make good looking sparks and rain effect without them...


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: Particle Options [Re: 3run] #344546
10/18/10 11:13
10/18/10 11:13
Joined: Nov 2008
Posts: 946
T
the_clown Offline
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the_clown  Offline
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T

Joined: Nov 2008
Posts: 946
I would also like the possibility to change the roll of particles - it would be useful for some effects.

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