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Re: Particle Options [Re: Tobias] #344642
10/19/10 09:18
10/19/10 09:18
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
And if pigs could fly, they were doves. - 3D hardware does not support roll angles for points. The only supported parameter is the size. For anything else there's apparently no demand.

Re: Particle Options [Re: jcl] #344649
10/19/10 10:03
10/19/10 10:03
Joined: Apr 2006
Posts: 624
DEEP 13
badapple Offline
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badapple  Offline
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Joined: Apr 2006
Posts: 624
DEEP 13
well never the less , someone has done this. i have it on my hard drive. couldnt find the auther of it in the folder, but it rotates sprite particles. its an a7 project. maybe the auther of it will come forward.

Re: Particle Options [Re: badapple] #344652
10/19/10 11:08
10/19/10 11:08
Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
Tobias Offline

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Tobias  Offline

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Posts: 1,140
Baunatal, Germany
Seems you still didnt get it, do you? wink

Re: Particle Options [Re: Tobias] #344653
10/19/10 11:13
10/19/10 11:13
Joined: Apr 2008
Posts: 586
Austria
Petra Offline
Support
Petra  Offline
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Posts: 586
Austria
Badapple, Gamestudio has rotated sprite particles since years. This discussion was about point particles.

Re: Particle Options [Re: Petra] #344656
10/19/10 12:29
10/19/10 12:29
Joined: Apr 2006
Posts: 624
DEEP 13
badapple Offline
User
badapple  Offline
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Joined: Apr 2006
Posts: 624
DEEP 13
petra , my post was intended to be helpfull. if you dont like it
thats just to bad for you.

Re: Particle Options [Re: Superku] #344657
10/19/10 12:34
10/19/10 12:34
Joined: Jun 2005
Posts: 656
G
Grafton Offline OP
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Grafton  Offline OP
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G

Joined: Jun 2005
Posts: 656
Originally Posted By: Superku
"Thanks and bye."

Ehm... What is your problem? I've tried to help you and gave some hints how you can achieve this effect in 2-3 minutes.
There won't be a feature if it's easily possible.


@Felix,
I sincerely apologize, my miscommunication. I am always very greatful for your expert help, I meant no disrespect to you.


Not two, not one.
Re: Particle Options [Re: Grafton] #346222
11/02/10 21:38
11/02/10 21:38
Joined: Jun 2005
Posts: 656
G
Grafton Offline OP
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Grafton  Offline OP
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Joined: Jun 2005
Posts: 656
After much experimentation, you can indeed stretch particles by moving their velocity vector away from their position vector with the STREAK flag set and the MOVE flag not set.

However, the stretched particles end (moved by vel_xyz) cannot move off the edge of the cameras view until/unless the position end of the particle catches up. It looks as if the particles leading edge hits the edge of the veiw and stops. Once there, you can stretch compress the stretched particle just by panning the camera!

So sadly, GS still cannot stretch particles to emulate effects like Unity3D's particle renderers "Velocity Scale". frown



Not two, not one.
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