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Re: oP group is looking for an artist / level designer
[Re: jcl]
#338625
08/19/10 18:44
08/19/10 18:44
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
Expert
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Expert
Joined: Oct 2005
Posts: 4,771
Bay City, MI
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just finished the normal bake and ambient bake for a second texture getting ready to actually test it. I think the illusion of depth by the normal map is pretty announced which is nice, i took a little artistic liberty on what parts were on it since the current one is very blurry and yet has a lot of small details that are hard to see, and to make it tile well. We should start a thread so that people can announce working on a texture or show whats been done already so that people dont waste time doing the same one.
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Re: oP group is looking for an artist / level designer
[Re: painkiller]
#338635
08/19/10 19:35
08/19/10 19:35
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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@lostclimate, awesome work, you could also make 2nd and 3rd variations of these (f.i. that machinery like texture) for well... variation.
3333333333
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Re: oP group is looking for an artist / level designer
[Re: Quad]
#338655
08/20/10 03:20
08/20/10 03:20
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
Expert
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Expert
Joined: Oct 2005
Posts: 4,771
Bay City, MI
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well im working on a few more, once i have these finished, I'll have remade 4 of the textures: oh hummel i didnt see that you posted, yeah i can probably bake the heights too. Update, heres a new version with some new textures, I tried some heightmap tests, but couldnt get them to look right since most of my high poly pieces have lots of faces perpendicular to the view.
Last edited by lostclimate; 08/22/10 08:52.
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Re: oP group is looking for an artist / level designer
[Re: painkiller]
#344822
10/20/10 21:00
10/20/10 21:00
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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@lostclimate : No to be bad with you, but your dark grey textures reminds a lot old A6 games using standard wad. I think you could add lot more polygons to the scene , it's old look and textures, juts my personnal opinion (to make you level up ??) ! In fact we would wait lot more today quality level for a paid level designer ?
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Re: oP group is looking for an artist / level designer
[Re: ratchet]
#344858
10/21/10 08:57
10/21/10 08:57
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
Expert
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Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
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@lostclimate : No to be bad with you, but your dark grey textures reminds a lot old A6 games using standard wad. I think you could add lot more polygons to the scene , it's old look and textures, juts my personnal opinion (to make you level up ??) ! In fact we would wait lot more today quality level for a paid level designer ? I think Lost climate's work is great! Not every type of game needs a first person full on 3D detailed level going on... And when you do want this, using his textures as base BSP is great, you can detail it all you want with models going everywhere... ofcourse you'll have to make these yourself, but that's where dexsoft is a great resource website just my 2 cents, but keep it up Lostclimate, I like it alot regards,
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