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Re: CSiS Alpha
[Re: Germanunkol]
#345044
10/22/10 19:16
10/22/10 19:16
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Joined: Oct 2009
Posts: 149 Germany
muffel
Member
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Member
Joined: Oct 2009
Posts: 149
Germany
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great game makes fun to play
just on thing: make the loadbutton of the ship presets bigger so you can load it faster ( once i clicked with an empty ship onto the save button )
EDIT: pictures for the presets at least the pic of the aircraft
muffel (in game: freiwild)
Last edited by muffel; 10/22/10 19:44.
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Re: CSiS Alpha
[Re: Quad]
#345053
10/22/10 19:44
10/22/10 19:44
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Joined: Jul 2005
Posts: 1,930 Austria
Dark_samurai
Serious User
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Serious User
Joined: Jul 2005
Posts: 1,930
Austria
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Amazing! After some troubles with the controls, it was great fun. I loved equiping the ships with different weapons and test the new combination.
In the final version, a small tutorial level for the beginners is a must have. The controls were a bit difficult when I tried it the first time.
Otherwise it was really great fun!
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Re: CSiS Alpha
[Re: Dark_samurai]
#345060
10/22/10 20:14
10/22/10 20:14
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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What is this doing here ???????? It should be in Showcase  ! Great looking models and interface , very polished ! When seeing it, it's difficult to imagine it's made with 3DGS ! I like a lot the acceleration effect in the video, reminds me of Halo Reach ship control ! To improve it : Well personnal taste , but i don't liek a lot the explosions, they are good ,but looks old gen in some sort ! perhaps because when becoming too much big and transparent it looks simple at final : it seems to be simple rotating animated sprite at final ! Why not making multiple debris explosions ?? Polish it to the maximum, people could choose : ship explosions or better ones in garhics options ! Keep it up !
Last edited by ratchet; 10/22/10 20:26.
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Re: CSiS Alpha
[Re: ratchet]
#345137
10/23/10 14:52
10/23/10 14:52
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Joined: Nov 2002
Posts: 913 Berlin, Germany
SchokoKeks
User
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User
Joined: Nov 2002
Posts: 913
Berlin, Germany
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I've opened a server and will keep it online for the afternoon. I've played a little more and found some more suggestions and a bug:
Bugs: -Sometimes the weapons energy stays at 100% and will only update again after you cleared it to 0 % and it rises up again. Don't know when exactly that happens. (EDIT: happend to me while i was the host of a game) -Tried it on an older PC and after clicking join or host the game didn't start, no error message. By starting csis_engine.exe I found out that d3dx9_42.dll was missing. you could distribute it with the installer.
Suggestions: - Enable dedicated server asap! I got the error that my Intel GMA 950 was too old for the game when i wanted to host with a game with my laptpo. I could keep a server online very often if dedicated server mode was implemented. - Maybe make players that are staying still at 0 speed harder to find on the radar so its easier to hide somewhere - Maybe make the ship shield regeneration rate a bit higher, since it takes forever to build it up a again if you want to save your expensive ship by hiding.
Again, its a great game already.
Last edited by SchokoKeks; 10/23/10 14:59.
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Re: CSiS Alpha
[Re: Germanunkol]
#345245
10/24/10 13:54
10/24/10 13:54
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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Haha oh no, poor Superku!  The radar needs improvement (IMO), the range is too small and I think you can replace it with a better overall concept. I can imagine that it's hard to take the objects' heights (/ z-component) into account, too, but you could try to have f.i. a 3dimensional radar. Then, I would like to see it when no enemy is targeted but there is one on screen, that the game automatically selects him. A black hole would be a nice graphical effect. It could have an impact on gameplay, too. Rockets, asteroids, dust und ships could be sucked into the darkness, getting bigger and thus stronger in time.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: CSiS Alpha
[Re: Superku]
#345252
10/24/10 14:34
10/24/10 14:34
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Joined: Apr 2007
Posts: 141 Germany
Timothy
Member
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Member
Joined: Apr 2007
Posts: 141
Germany
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Really cool project! Maybe you can add a big asteroid with a small tunnel system to get in and out again  . Also a mini space repair station (like the space turrets) would be nice. Keep it on!
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Re: CSiS Alpha
[Re: Superku]
#345254
10/24/10 14:51
10/24/10 14:51
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Joined: Oct 2009
Posts: 149 Germany
muffel
Member
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Member
Joined: Oct 2009
Posts: 149
Germany
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Found a bug: if you have selected your own wingman or asteroid turret ( with a normal tourret it doesn't happen) and you shoot with your weapons something goes wrong. From the trace weapons you see only the muzzle flash and the projektiles weapons goes simply wrong. What happens with rockets? I don't know whether it's wrong or not.
I have made some vids to proof it. ( the video capture software is not the fault I tested it also without capturing)
EDIT: not a bug not logical. you can hit a tourret or something else very slow without getting damage. But if you hit with the same speed an asteroid you get killed.
muffel
Last edited by muffel; 10/24/10 15:01.
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Re: CSiS Alpha
[Re: muffel]
#345281
10/24/10 18:16
10/24/10 18:16
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
OP
Expert
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OP
Expert
Joined: Jun 2006
Posts: 2,640
Earth
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In the final version, a small tutorial level for the beginners is a must have. The controls were a bit difficult when I tried it the first time. sounds good! -Tried it on an older PC and after clicking join or host the game didn't start, no error message. By starting csis_engine.exe I found out that d3dx9_42.dll was missing. you could distribute it with the installer. Schokokeks, this is weird. It should at least start the acknex window or something. Also, the installation process should install directX if not detected. But I will ship the dll along in the future. I will also think about a way to make clear to people that there's a difference in how you fire ray and projectile guns. Muffel, could you send me those videos somehow? If I'm not mistaken it's not a bug, but I could make it look prettier. The reason this happens is (if I understand you correctly): we need a thrid coordinate, since it's a 3rd person view, for the place at which the guns aim, if a target is selected, that 3rd coordinate is given by the distance from camera to target. In combat, this makes it much easier to hit someone, and that way the player doesn't shoot above or below the enemy. Hitting turrets doesn't lower your health, yes. I might change that. I had reasons before (I think placing a turret would lower your health which sucked) but I don't have those issues any more so I might ast-player damage.
Last edited by Germanunkol; 10/24/10 18:51.
~"I never let school interfere with my education"~ -Mark Twain
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