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Idea for aum96
#345205
10/24/10 07:11
10/24/10 07:11
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Joined: Aug 2004
Posts: 1,305 New York
PrenceOfDarkness
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OP
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Posts: 1,305
New York
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Hey George, IDK about everyone else but one thing I always wanted to know how to do is be able to release a patch for my game. How would I have to build/structure my game in order to be able to release a patch of only the files changed as oppose to having to force the player to download a whole new version of my game?
"There is no problem that can't be solved with time and determination." -me prenceofdarkness for instant messages on AIM.
Looking for a model designer PLEASE, SEND ME A PRIVATE MESSAGE OR EMAIL IF YOU'RE INTERESTED.
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Re: Idea for aum96
[Re: PrenceOfDarkness]
#345210
10/24/10 09:02
10/24/10 09:02
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Joined: Jul 2009
Posts: 1,198 Berlin, Germany
Liamissimo
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Joined: Jul 2009
Posts: 1,198
Berlin, Germany
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Well, thats easy no? Just write down every file that has changed and but it into an Installer and install it over the old game. For me it works like this.
"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen." -JCL, 2011
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Re: Idea for aum96
[Re: Liamissimo]
#345216
10/24/10 10:50
10/24/10 10:50
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Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
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Posts: 3,232
Australia
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But what about a patch for PARTIAL files, like elements of a WRS ?
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
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Re: Idea for aum96
[Re: EvilSOB]
#345218
10/24/10 11:32
10/24/10 11:32
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Joined: Oct 2007
Posts: 5,210 Ä°stanbul, Turkey
Quad
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Senior Expert
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
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i can create a closed-source wrs patcher if anyone needs. (a commandline tool so you can run from your setup app?)
3333333333
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Re: Idea for aum96
[Re: Quad]
#345243
10/24/10 13:33
10/24/10 13:33
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Joined: Aug 2004
Posts: 1,305 New York
PrenceOfDarkness
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Posts: 1,305
New York
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is it really that easy? wow gotta try it again
"There is no problem that can't be solved with time and determination." -me prenceofdarkness for instant messages on AIM.
Looking for a model designer PLEASE, SEND ME A PRIVATE MESSAGE OR EMAIL IF YOU'RE INTERESTED.
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Re: Idea for aum96
[Re: PrenceOfDarkness]
#345284
10/24/10 19:10
10/24/10 19:10
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Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
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Australia
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I dont need one myself. But to get back on-topic, I would like to see the concepts and an example covered in the AUM's...
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
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Re: Idea for aum96
[Re: EvilSOB]
#345286
10/24/10 19:15
10/24/10 19:15
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Joined: Mar 2009
Posts: 146 USA
paracharlie
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Member
Joined: Mar 2009
Posts: 146
USA
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Maybe date a file and make a routine to check against it; and whatever doesnt jive then update? Not sure if that idea would be possible but this is definately something that would be very worthwhile after production.
A8 Commercial
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Re: Idea for aum96
[Re: Espér]
#345334
10/25/10 14:34
10/25/10 14:34
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Joined: Aug 2004
Posts: 1,305 New York
PrenceOfDarkness
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Joined: Aug 2004
Posts: 1,305
New York
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@esper make your own thread . So yea, are there any free DLLs out there that let you send a file to the players from the server? Just curious. I know I could spend 100euros for ANet but I'm rather happy with A7 multiplayer and I just want one more feature you know? Sending a file through 3dgs would be great or I guess even through FTP would be okay. Anyone know where I can get that extra functionality for free or for cheap?
"There is no problem that can't be solved with time and determination." -me prenceofdarkness for instant messages on AIM.
Looking for a model designer PLEASE, SEND ME A PRIVATE MESSAGE OR EMAIL IF YOU'RE INTERESTED.
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Re: Idea for aum96
[Re: PrenceOfDarkness]
#345339
10/25/10 14:50
10/25/10 14:50
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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Just write your own DLL that sends an HTTP Request to your website? It isn't that hard, and I'm sure that there are some high-level APIs to cover this for the people that don't like to work with sockets.
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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