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Re: C# wrapper 2.0.1 - RELEASE [Re: 3dgs_snake] #345650
10/28/10 13:23
10/28/10 13:23
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Posts: 7,441
Originally Posted By: 3dgs_snake
PS : I think that it is best to let the functions like they are, it is more easy to find them in the documentation.
i don't think this is a good argument. tongue

how hard can it be to look for pan_setslider if you see that setslider is a method of panel objects? and a search function will find pan_setslider anyway if you enter setslider.

having a clean and non-verbose/non-redundant API should always come first.

ideally the wrapper should come with its own complete documentation since the usage of some functions will be quite different to lite-c. but i know that doing such a documentation would be a lot of (quite boring) work.

Re: C# wrapper 2.0.1 - RELEASE [Re: ventilator] #345729
10/29/10 07:55
10/29/10 07:55
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
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Tempelbauer Offline
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Tempelbauer  Offline
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Hessen, Germany
does the wrapper works with A8 too?
i havnīt gamestudio installed, so i canīt test

Re: C# wrapper 2.0.1 - RELEASE [Re: ventilator] #345730
10/29/10 08:05
10/29/10 08:05
Joined: Feb 2010
Posts: 320
TANA/Madagascar
3dgs_snake Offline
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3dgs_snake  Offline
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Originally Posted By: ventilator
i don't think this is a good argument. tongue

grin (nice try!) You are certainly right, but like you say, it is a boring task so waiting for some motivation blush .

Best regards.

Re: C# wrapper 2.0.1 - RELEASE [Re: Tempelbauer] #345731
10/29/10 08:12
10/29/10 08:12
Joined: Feb 2010
Posts: 320
TANA/Madagascar
3dgs_snake Offline
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Originally Posted By: Tempelbauer
does the wrapper works with A8 too?


If you don't use physX then yes, it works ok (Stromausfall is correcting some little problems). But for physX support we will wait for Stromausfall to get A8(soon) smile .

Best regards.

Re: C# wrapper 2.0.1 - RELEASE [Re: 3dgs_snake] #345742
10/29/10 10:51
10/29/10 10:51
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Posts: 7,441
he should ask jcl if he gets the upgrade for free or at least cheaper since this wrapper is really a big and important contribution to the community.

Re: C# wrapper 2.0.1 - RELEASE [Re: ventilator] #345745
10/29/10 11:09
10/29/10 11:09
Joined: Feb 2010
Posts: 320
TANA/Madagascar
3dgs_snake Offline
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smile Yes, that would also be a good idea. I have also made a wrapper for A8, based on the A7 wrapper and with his precious help. It is working but like I said to him, I think that it is best to wait for his A8 Wrapper (It won't be long as he said) as he is good on maintaining his works ( grin Not like me ). If you want it, I can post it here next week while waiting for Stromausfall's A8 C# Wrapper.

Best regards.

C# wrapper 2.1.0 - RELEASE [Re: 3dgs_snake] #345806
10/29/10 20:30
10/29/10 20:30
Joined: Dec 2002
Posts: 616
Austria
Stromausfall Offline OP
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Stromausfall  Offline OP
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Posts: 616
Austria
@ventilator your're quite right about the documentation esepcially about how much boring work it would involve ^^
And as I don't plan to really create a real documentation I also don't plan to create a api which isn't that blatantly based on the lite-c api, because an own documentation would be needed for it - and that's too much work imho - like you said ^^



I was already able to update the wrapper :

The new version supports
-A8 and A7 (you can switch the wrapper to support A7 through adding 'A7_WRAPPER' to the 'Build>Conditional compilation symbols' property in Visual Studio)
-most of the on_ engine variables now use an 'EventHandler' in whose list you can add (and of course also remove) all functions which should be called when the event fires
-additionally some bugs in the Material engine object were fixed (thanks 3dgs_snake ^^)!

here's the link :

AcknexWrapper_8_0_3_2__2_1_0.zip (update : don't download this version, it has a serious bug when an entity is removed (endless loop) !)

Last edited by Stromausfall; 10/30/10 22:26.

get the C# wrapper:
for A7.85.4 and A8.30.4, Version 2.3.9
at http://acknexwrapper2.matthias-auer.net/ or visit the thread
C# wrapper 2.1.1 - RELEASE [Re: Stromausfall] #345968
10/30/10 22:24
10/30/10 22:24
Joined: Dec 2002
Posts: 616
Austria
Stromausfall Offline OP
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Stromausfall  Offline OP
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Austria
this update fixes a critical bug with on_ent_remove and lets all engine objects inherit from a new EngineObject class which offers the Equals Method and operator overloading for == and !=, which allows for example that two entity objects which point to the same entity are 'equal'

here's the link :

AcknexWrapper_8_0_3_2__2_1_1.zip

Last edited by Stromausfall; 10/30/10 22:27.

get the C# wrapper:
for A7.85.4 and A8.30.4, Version 2.3.9
at http://acknexwrapper2.matthias-auer.net/ or visit the thread
Re: C# wrapper 2.1.1 - RELEASE [Re: Stromausfall] #345975
10/30/10 23:38
10/30/10 23:38
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
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Tempelbauer Offline
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Posts: 3,687
Hessen, Germany
thanks for the new version laugh

but i have a small problem with it (with all versions i tried).
i want to embed the engine into a panel of a winform-window in .net2.0 (like a control). for this i use a code-snippet posted long ago by DJBMASTER: http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=280835#Post280835
this snippet works, but not very well: over the whole winform-window the hand-cursor is forced at every frame. the result of this is a ugly flicker of the cursor (because every frame the default-cursor will be replaced by the hand-cursor).
furthermore there is a problem with the dockpanel-suite (by weifenluo): i canīt dock anything while the engine is running.

does anyone know how to fix this problems or a work-around?
thanks


Re: C# wrapper 2.1.1 - RELEASE [Re: Tempelbauer] #345978
10/31/10 00:17
10/31/10 00:17
Joined: Nov 2007
Posts: 1,143
United Kingdom
DJBMASTER Offline
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DJBMASTER  Offline
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Posts: 1,143
United Kingdom
@Tempelbauer, this issue can be solved by running the engine in a new thread.

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