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Test for Water Shader
#346071
11/01/10 00:36
11/01/10 00:36
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Joined: Jul 2007
Posts: 619 Turkey, Izmir
Emre
OP
User
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OP
User
Joined: Jul 2007
Posts: 619
Turkey, Izmir
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Hello folks, I've lost my source code about the realtime noise, because my hdd is gone.(rest in peace) But it's not problem. This shader can be used with any heightmap and i still improving it. Here is a new video and new ss; and HERE IS A DEMO ---- EDIT: okay, just TRY THIS DEMO ---- You can check it. and you can tell me what do you think, and how is the fps, and is there any problem with the demo. Cheers. IMPORTANT!Demo running on Nvidia 6600 or better, and ati hd series.
Last edited by Emre; 11/01/10 21:07.
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Re: Test for Water Shader
[Re: Emre]
#346083
11/01/10 07:41
11/01/10 07:41
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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Stunning video!
I only get wireframe of the shader though. Even when I click "solid", it renders wire only. And the F11 fps is hidden by the "use WASD and right mouse to move"-message, so I won't be able to tell you my fps.
NVidia GeForce 9800 GT AMD 64 X2 Dual 3.10 Ghz, 3 GB RAM Windows XP
~"I never let school interfere with my education"~ -Mark Twain
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Re: Test for Water Shader
[Re: Germanunkol]
#346084
11/01/10 08:09
11/01/10 08:09
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Joined: Nov 2009
Posts: 43 Turkiye
Machera
Newbie
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Newbie
Joined: Nov 2009
Posts: 43
Turkiye
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around only water fps is up to 70 around island it decreases 55 - 60
water shader is amazing but i dont like lightshafts.
Pentium d 3.06 Ati HD 4850 1GB 4 gb RAM Windows 7
Last edited by Machera; 11/01/10 09:18.
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Re: Test for Water Shader
[Re: Machera]
#346095
11/01/10 10:32
11/01/10 10:32
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Joined: Jan 2006
Posts: 2,157 Connecticut, USA
Blink
Expert
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Expert
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
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i couldnt even run it. i was getting several error saying it couldnt run the effects. an A6 issue i guess. good luck.
My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
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Re: Test for Water Shader
[Re: Blink]
#346099
11/01/10 10:51
11/01/10 10:51
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Joined: Jul 2007
Posts: 619 Turkey, Izmir
Emre
OP
User
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OP
User
Joined: Jul 2007
Posts: 619
Turkey, Izmir
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thanks guys. i know what's the problem about nvidia. tonight i will upload a new demo for this. so if you don't have ati hd , don't download it for now. just wait.
Last edited by Emre; 11/01/10 15:32. Reason: uploading done
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Re: Test for Water Shader
[Re: Emre]
#346103
11/01/10 11:18
11/01/10 11:18
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Joined: Jul 2009
Posts: 1,198 Berlin, Germany
Liamissimo
Serious User
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Serious User
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
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Well, I can move around with 2-3 Fps but I don't see any water around. My system is crappy:
2x2Ghz Intel Centrino 1,5Gb Ram WIndows 7 128Mb Ati Mobility x1400
"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen." -JCL, 2011
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Re: Test for Water Shader
[Re: Liamissimo]
#346134
11/01/10 17:52
11/01/10 17:52
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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Running smooth, but cant see my FPS And nice shadowmapping too^^(to bad that clipped models do not cast shadows...looking weird :D)
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: Test for Water Shader
[Re: Rackscha]
#346136
11/01/10 18:03
11/01/10 18:03
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
Serious User
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Serious User
Joined: Aug 2009
Posts: 1,438
Spain
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Tested it with Ati HD5770 with latest drivers and I don't see any water, just gery terrain
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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