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Re: C# wrapper 2.1.1 - RELEASE [Re: DJBMASTER] #345983
10/31/10 00:55
10/31/10 00:55
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
T
Tempelbauer Offline
Expert
Tempelbauer  Offline
Expert
T

Joined: Feb 2005
Posts: 3,687
Hessen, Germany
many thanks, djb laugh
now it works perfectly

Re: C# wrapper 2.1.2 - RELEASE [Re: Tempelbauer] #345997
10/31/10 09:07
10/31/10 09:07
Joined: Dec 2002
Posts: 616
Austria
Stromausfall Offline OP
User
Stromausfall  Offline OP
User

Joined: Dec 2002
Posts: 616
Austria
this update fixes a bug in the EngineObject (which resulted in a wrong counting of references)

here's the link :

AcknexWrapper_8_0_3_2__2_1_2.zip

Last edited by Stromausfall; 10/31/10 09:07.

get the C# wrapper:
for A7.85.4 and A8.30.4, Version 2.3.9
at http://acknexwrapper2.matthias-auer.net/ or visit the thread
Re: C# wrapper 2.1.3 - RELEASE [Re: Stromausfall] #346192
11/02/10 13:31
11/02/10 13:31
Joined: Dec 2002
Posts: 616
Austria
Stromausfall Offline OP
User
Stromausfall  Offline OP
User

Joined: Dec 2002
Posts: 616
Austria
this update includes (big thanks to 3dgs_snake):
- fixes a bug were assigning null to some EngineObject EngineObject properties resulted in a crash
- moved all vector and angle functions to VectorBase and change the Parameters to VectorBase which allows to use these functions with all class which are derived from VectorBase (Vector, Color and Angle)
- constructors of EngineObjects changed from private to protected
- added the ReferenceStorage class which allows to store a reference to an object in an integer, thus allowing to store a object in for example ENTITY.skill50

here's the link :

AcknexWrapper_8_0_3_2__2_1_3.zip

Last edited by Stromausfall; 11/02/10 13:32.

get the C# wrapper:
for A7.85.4 and A8.30.4, Version 2.3.9
at http://acknexwrapper2.matthias-auer.net/ or visit the thread
Re: C# wrapper 2.1.3 - RELEASE [Re: Stromausfall] #346193
11/02/10 13:37
11/02/10 13:37
Joined: Feb 2010
Posts: 320
TANA/Madagascar
3dgs_snake Offline
Senior Member
3dgs_snake  Offline
Senior Member

Joined: Feb 2010
Posts: 320
TANA/Madagascar
crazy You are really fast at doing things! How many hands do you have? Or do you use some magic keyboard and mouse grin ?

I'll get it now and make some test, perhaps we have here the best wrapper of all?

Thanks for your work!

Re: C# wrapper 2.1.3 - RELEASE [Re: 3dgs_snake] #346202
11/02/10 18:11
11/02/10 18:11
Joined: Jul 2007
Posts: 424
EUROPE
maslone1 Offline
Senior Member
maslone1  Offline
Senior Member

Joined: Jul 2007
Posts: 424
EUROPE
Thanx a lot for your great contribution!


A8c, Blender, FlStudio, Unity3d
C# wrapper 2.1.4 - RELEASE [Re: maslone1] #346297
11/03/10 20:27
11/03/10 20:27
Joined: Dec 2002
Posts: 616
Austria
Stromausfall Offline OP
User
Stromausfall  Offline OP
User

Joined: Dec 2002
Posts: 616
Austria
and again a new version ^^
this update includes:
- added + and - operator for eventHandlers
- changed return type of file_length from double to int
- changed return type of file_load from IntPtr to String

here's the link :

AcknexWrapper_8_0_3_2__2_1_4.zip


get the C# wrapper:
for A7.85.4 and A8.30.4, Version 2.3.9
at http://acknexwrapper2.matthias-auer.net/ or visit the thread
Re: C# wrapper 2.1.4 - RELEASE [Re: Stromausfall] #346301
11/03/10 20:58
11/03/10 20:58
Joined: Jul 2007
Posts: 424
EUROPE
maslone1 Offline
Senior Member
maslone1  Offline
Senior Member

Joined: Jul 2007
Posts: 424
EUROPE
grin thanx again! laugh


A8c, Blender, FlStudio, Unity3d
Re: C# wrapper 2.1.4 - RELEASE [Re: maslone1] #347519
11/15/10 20:37
11/15/10 20:37
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Hello laugh

I have tried your wrapper, and I really like it.
But I have a problem (maybe it's because of my stupidness and because I just started with C#...)...
However, if I embed my window in a Form(with the tut on your site), I cannot really create entities because I get an AccesViolationExeption in engine_frame (Reading/Writing protected memory areas), this seem to happen only with some models, though.

Any ideas why?

Re: C# wrapper 2.1.4 - RELEASE [Re: Rei_Ayanami] #347529
11/15/10 22:38
11/15/10 22:38
Joined: Dec 2002
Posts: 616
Austria
Stromausfall Offline OP
User
Stromausfall  Offline OP
User

Joined: Dec 2002
Posts: 616
Austria
i guess that's most likely because you press a button or something in your form and then you create there the entity, but this leads almost inevitably to problems, as functions may only be called when the engine is no in the engine_frame or any other engine function ^^
thus the proper way to create an entity or interact with the entity from another thread - thus in the function of your button is the following (like in the example on the homepage) - should be
Code:
private void changeTextButton_Click(object sender, EventArgs e)
{
    //add this function THREAD SAFE to the scheduler
    Scheduler.AddEventVoidThreadSafe(createEntity);
}
static ENTITY dummy = null;
private IEnumerable changeText()
{
    dummy = ENTITY.ent_create("some entity", new Vector(), null);
    yield return 1;
}


if this doesn't work for you - send me the part of your project or a small example project were this happens and I'll have a look at it !


get the C# wrapper:
for A7.85.4 and A8.30.4, Version 2.3.9
at http://acknexwrapper2.matthias-auer.net/ or visit the thread
Re: C# wrapper 2.1.4 - RELEASE [Re: Stromausfall] #347576
11/16/10 15:59
11/16/10 15:59
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Ahr, thanks, my fault. I knew the thing with the Scheduler, but I just wrote AddEventVoid and forgot the ThreadSafe ^^

Thanks, I really like the wrapper laugh

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