2 registered members (AndrewAMD, Nymphodora),
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spiders. |
Key:
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Re: Shade-C v0.91 BETA S1
[Re: 3run]
#345497
10/26/10 21:21
10/26/10 21:21
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Joined: Jul 2007
Posts: 424 EUROPE
maslone1
Senior Member
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Senior Member
Joined: Jul 2007
Posts: 424
EUROPE
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That ROCKS! The shaders in the second pic would be great for my spacegame!
What is your plan / your goal? Do you keep this for free?? If YES, you can be shure, i am gonna donate after using shade-c!
I wish you the best!
regards! Marcel
A8c, Blender, FlStudio, Unity3d
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Re: Shade-C v0.91 BETA S1
[Re: darkinferno]
#345748
10/29/10 11:21
10/29/10 11:21
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Joined: Nov 2007
Posts: 318 Brasil, Paraná
NeoNeper
Senior Member
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Senior Member
Joined: Nov 2007
Posts: 318
Brasil, Paraná
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Hellooo my idolll Havoc. When you go to postar the Updates of the Project here for the staff? I am anxious for the new Version. Ohh In the new version you go to include the SSAO? Therefore in the current one I do not obtain to use, I believe that it is not implemented
Please! Use easy words to be translated. because my English is not very good! Grateful. _______________________________________________________
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Re: Shade-C v0.91 BETA S1
[Re: NeoNeper]
#345769
10/29/10 15:05
10/29/10 15:05
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Joined: Dec 2006
Posts: 1,086 Queensland - Australia
Nidhogg
Serious User
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Serious User
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
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Dang those screens look great, Can't wait for the new release.
Terrific work Boh_Havoc.
Windows XP SP3 Intel Dual Core CPU: E5200 @ 2.5GHz 4.00GB DDR3 Ram ASUS P5G41T-M LX PCIE x16 GeForce GTS 450 1Gb SB Audigy 4 Spyware Doctor with AntiVirus
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Re: Shade-C v0.91 BETA S1
[Re: Nidhogg]
#345910
10/30/10 17:48
10/30/10 17:48
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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GReat progress. And yes, Shade-C will change GS. Cant wait
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: Shade-C v0.91 BETA S1 RELEASED
[Re: BoH_Havoc]
#346041
10/31/10 17:42
10/31/10 17:42
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Joined: Jul 2009
Posts: 1,198 Berlin, Germany
Liamissimo
Serious User
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Serious User
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
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When I try to compile it gives me: Error in "shade-c/sc_shadows.c" line 55 D3DXMatrixOrthoLH" undeclared identifier
=/
"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen." -JCL, 2011
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