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1 registered members (AndrewAMD),
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Re: WED Improvements
[Re: RealSerious3D]
#347237
11/13/10 19:15
11/13/10 19:15
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Joined: Apr 2008
Posts: 650
Sajeth
User
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User
Joined: Apr 2008
Posts: 650
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Add a possibility to set an entity straight on the ground/surface below it, would speed up level design a lot and eliminate the need of creating ingame workarounds.
Teleschrott-Fan.
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Re: WED Improvements
[Re: RealSerious3D]
#347246
11/13/10 21:24
11/13/10 21:24
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Joined: Oct 2010
Posts: 346 USA
RealSerious3D
OP
Senior Member
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OP
Senior Member
Joined: Oct 2010
Posts: 346
USA
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Add macro functionality to WED.For example, let's say that I need to create 10 pillars that all stand in a row and are all 10 units apart. Currently I would have to select the first pillar, duplicate and move it the required distance, and then repeat this until I have all 10 pillars. With a macro, I could record me doing this and then click "play" to repeat this. Add a parameter to do this X number of times and it becomes a one-click process to place all 10 pillars. 3D Studio MAX offers a different solution to something like this. Whenever you drag a duplicate from an original (instead of copy/paste) a dialog pops up asking how many copies you want. After entering the number and hitting OK, you then see the requested number of duplicates appear, each spaced from one another as the first dragged copy and in the same direction. It's sort of an automated macro (without the macro  ).
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