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Re: How To Attach Walking Entity to Path? [Re: NeoJones] #415334
01/17/13 15:08
01/17/13 15:08
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
it was discussed earlier in the forum, as I remember it can be solved perfectly only if you use custom slpines for movement, the built in one will always result in what you experienced, unless you put them in equal distances. but maybe somebody else has a better answer than me.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: How To Attach Walking Entity to Path? [Re: sivan] #415335
01/17/13 15:13
01/17/13 15:13
Joined: Dec 2010
Posts: 224
NRW, Germany
NeoJones Offline
Member
NeoJones  Offline
Member

Joined: Dec 2010
Posts: 224
NRW, Germany
mhhh ok, but thanks for your answer wink


Errors are the engine of progress.

Version: A8 Commercial
OS: Win 7 64bit
Models: Cinema 4D
Re: How To Attach Walking Entity to Path? [Re: NeoJones] #415336
01/17/13 15:26
01/17/13 15:26
Joined: Dec 2010
Posts: 224
NRW, Germany
NeoJones Offline
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NeoJones  Offline
Member

Joined: Dec 2010
Posts: 224
NRW, Germany
oh it was a dummie question, reading the manual can be helpful... ^^


Errors are the engine of progress.

Version: A8 Commercial
OS: Win 7 64bit
Models: Cinema 4D
Re: How To Attach Walking Entity to Path? [Re: NeoJones] #431754
10/23/13 13:02
10/23/13 13:02
Joined: Dec 2010
Posts: 224
NRW, Germany
NeoJones Offline
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NeoJones  Offline
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Joined: Dec 2010
Posts: 224
NRW, Germany
So, I have two questions more:


1. If my entity going backwards along a circle path and the distance is negative (from first point to last point), than my entity "fly away" from the path and dont follow it. But why?

2. What is a "Kantengewicht" ??


Sorry for my bad english...

Last edited by Dragonfly; 10/23/13 13:08.

Errors are the engine of progress.

Version: A8 Commercial
OS: Win 7 64bit
Models: Cinema 4D
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