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Embarassing Error Message #347587
11/16/10 17:51
11/16/10 17:51
Joined: Apr 2010
Posts: 12
Canada
hazelnutman Offline OP
Newbie
hazelnutman  Offline OP
Newbie

Joined: Apr 2010
Posts: 12
Canada
I'm trying to make a very very long tunnel, and I get a critical error message when building the level.

CRITICAL ERROR
Block outside level boundaries!
Use -bound XXX to increase size!
Press any key...

I'm sure I surpassed some sort of limitation on my map size, but I have no clue how to "use -bound XXX" or anything like that.

I'm prompted to press any key, but I nothing happens when I do. I'm forced to abort the entire building of the level and abort it all.

Anybody have a solution for any of this?

Funny thing is, I can't google this problem, because "-bound XXX to increase size" gives me porn sites... yeah...


"Gentlemen! You can't fight in here. This is the War Room!"
Re: Embarassing Error Message [Re: hazelnutman] #347589
11/16/10 17:57
11/16/10 17:57
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
try to scale your tunnel down, so it won't look different, but it will be "smaller"
so you don't get this error message


Visit my site: www.masterq32.de
Re: Embarassing Error Message [Re: MasterQ32] #347591
11/16/10 18:01
11/16/10 18:01
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
Serious User
painkiller  Offline
Serious User

Joined: Aug 2009
Posts: 1,438
Spain
you have to put -bound 100000 for example on the command-line of the build windows, it's at the bottom. Test with bigger values until you don't get that error


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Re: Embarassing Error Message [Re: painkiller] #347597
11/16/10 19:09
11/16/10 19:09
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
Generally: Make your Map as small as possible.
So for bigger worlds, you need a smaller scale.
You can increase the bounds, but maybe then you get problems with the clip plane. Smaller scale gives me usually a better framerate.

Quote:
BSP maps have a size limit that can be set here to up to 250000 units. Simple (non-BSP) maps don't have a size limit. Higher maximum level sizes can produce more warning messages with thin blocks and geometry problems in BSP levels. The z buffers of most 3D cards can not deal with huge distances unless camera.clip_near is set to a relatively high value. Use this option with caution.

Source: http://www.conitec.net/beta/WED_Funktionen21-Map%20Building.htm


no science involved

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