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Re: unity 3 [Re: ratchet] #347857
11/20/10 10:30
11/20/10 10:30
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Some great games made with Unity that i didn't heard until now :

The Uncanny Fish Hunt :
Great top original graphics, with great effects, and simple
efficient and really fun gameplay. Top indie game i didn't hear about
Uncanny Fish Trailer

Pirates of the new horizoans :
Original, great graphics and gameplay: refreshing
Pirates of the new horizons

Interstellar Marines :
Really great game , reaching some AAA quality, even if i find textures not enought detailled with some dirt, scratches and other details !
But for indie little team it's big big achievment laugh
Interstellar Marines trailer

Undertown :
Great AAA looking indie game with great use of shaders, realtime lights and effects.
Original world and story, original levels and gaemplay.
I like it a lot also.
Undertown

Well Unity speeds up a lot game making when you have an idea and when your goal is lot more making the game than coding.


Last edited by ratchet; 11/20/10 11:01.
Re: unity 3 [Re: ratchet] #347859
11/20/10 11:02
11/20/10 11:02
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
Serious User
AlbertoT  Offline
Serious User
A

Joined: Oct 2006
Posts: 1,245
I wonder how people can claim that a game is great without playing it
Just thanks to a you tube nice looking demo ?

There are apalling boring games around with a great demos

The goal is to make games rather than coding ?
With poor coding you can make a great virtual reality project you dont make a great game

The game engine task is to relieve the game programmer from reinventing the wheel, that's it

There is no great game with a poor coding
But there are great games with a poor graphics

Re: unity 3 [Re: AlbertoT] #347862
11/20/10 11:57
11/20/10 11:57
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
Where is the skill programming needed to make a good third person game laugh ?

I think you really need, some good story, some cool revamped ideas ( Zelda like power ups, gear of war cover system
or any other ideas).

Even Unreal SDK give you all tools to make an FPS :
You don't need to code lot of things, that have been done
by very skilled programmer laugh

Even with Unreal 3,you would have great ideas , specially for an indie game with limited 3D art skills and time).
There are lto of AAA Fps today, all the same, only some few are original like the great BorderLands or
Bioshock. Only few are refreshing !

Original ideas , story and world is very important.
Original graphics also, caus the game can be refreshing from all War FPS and realistic ones.

Unity have already Physic based collisions for your game, and a character controler, and camera system.
All the rest to make the game is up to you :
Story, original graphics, or refreshing world !

From that point of view, these games are original indeed,
and also from world original graphics.


Well i wanted to point complete coming games with originality , that i would want to play.

Go to all website putting video of incoming AAA games
that no one have played and say this is bad laugh

This is unity thread, no Unity vs A8 !
If you don't like Unity ok , but don't say gameplay is bad if you don't have played that games also ????
I never talked about gamplay, so why do you talk about that ??
Why saying gameplay will be bad for sure ???

Do you want ot say that engines having an ready ot use framework template for FPS or Third personn is bad and make bad games :
Go say that to people using Unreal 3 or for the incoming
Crysis engine with a special license that will have all coding and tools ready to make Fps or Third personnn games laugh



Last edited by ratchet; 11/20/10 12:11.
Re: unity 3 [Re: ratchet] #347865
11/20/10 12:13
11/20/10 12:13
Joined: Jan 2002
Posts: 3,176
VPrime Offline
Expert
VPrime  Offline
Expert

Joined: Jan 2002
Posts: 3,176
The benefit of Unity is that it can bring programemrs AND graphic artists together in a usable UI that is suited to both parties.
The engine is great and powerful, but the toolset is what makes unity really great.

I have been on these boards for quite some time. Been around since A4. In that time I learned that the downfall of 3DGS is that it is hard to work with strickly artists. It is an engine geared towards programmers, or jack of all trades (someone who is capable of doing all their own work).

Unity has a huge advantage as it is geared towards everyone.
The workflow is great for programmers and arists.

You can have an artist join your team with no knowledge of the toolset, and still they will be able to produce excellent results and get their assets working properly.
Same goes for code/programmers.

Unity isn't perfect.. But the Balance of workflows really helps move projects along.


Also, I should add that another thing that makes unity so popular is it's cross platform support. It can make great PC and mac games.. But IMO it is hard for an indie developer to be scene in the desktop gaming market. Be it free games or paid games. Success is very rare.

Unity's iPhone and android publishing makes it perfect for indies. Both markets are extremely friendly for indie developers.
There is also the ability to build games for Xbox, Ps3 and wii.. but personally I think it is rare for developers to even move to these platforms. I think these are more of a "novelty" item.. or a pipe dream wink


What conitec needs to do is create a mobile version of their engine. Something cross platform. Focusing on windows only is fine for a hobby user. But rare for developers trying to break into the saturated market.


Last edited by VPrime; 11/20/10 12:19.
Re: unity 3 [Re: VPrime] #347873
11/20/10 13:23
11/20/10 13:23
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Thanks Vprime laugh
I agree with all that !

I just installed Unity 3 , i haven't used it from a long time.
i made a little demo :
I done a terrain in 10 minutes (with multitexture textures),
Waving grass, trees with variable color and size.
The density , random size, with all in the interface sliders panels laugh
An character with standard 3rd personn camera and physic controller for run, walk etc ...

The best we can run the engine and game level on the editor
and add camera controllers or tweak them with sliders :
too strong workflow !

Yes that's workflow for 3D artists !

Better i made all that in my little Eepc a really tinny
and not powerfull laptop that have Nvidia Ion graphics chip
only, but it runs fine and smooth laugh



A top notch thing is that Unity delivers Mono for C# directly in the installation of Unity 3.
So you can also directly begin to program advanced things in C#.

Well, grass/tree management , with placement using random values if needed for color , density , size etc ... is really great.

I could make an Action/Rpg prototype with monsters, menus, HUD really really fast.

Yes Unity , delivers a lot for 3D artists !




Last edited by ratchet; 11/20/10 14:01.
Re: unity 3 [Re: ratchet] #347878
11/20/10 14:49
11/20/10 14:49
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Just like VPrime already wrote, there is no artist-versus-programmer cult especially when you use complex technology like Unity. It needs both, skilled programmers experienced with object and component based programming. And it needs good content. A programmer alone will have a hard time just as a pure graphics guy will not get very far. Maybe a few of them are skilled in both fields, but really, Unity is not a game engine for artists. A pure artist will not finish a game with it for sure.


Models, Textures and Games from Dexsoft
Re: unity 3 [Re: Machinery_Frank] #347886
11/20/10 18:39
11/20/10 18:39
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
I agree, but with the components template of Unity, the really good tutorials like the thrid person game, some good 3D artist can learn the basic programming and make some good game.
Sure for a pure 3D artist that don't know anything about programming it can be hard to do more than a simple walkthrug demo laugh

But for people balanced in 3D art and programming that can do good enought stuff, or people that have learned both sides :
Unity brings lot lot of stuff and things to ease the creation of a game !
For terrain and all the stuff around , grass, trees, etc ...
and all the physics that's really really great.




Last edited by ratchet; 11/20/10 18:43.
Re: unity 3 [Re: ratchet] #347887
11/20/10 18:49
11/20/10 18:49
Joined: Sep 2007
Posts: 1,093
Germany
T
Toast Offline
Serious User
Toast  Offline
Serious User
T

Joined: Sep 2007
Posts: 1,093
Germany
What especially impresses me about Unity is that it made my jaw drop when watching their Umbra occlusion culling video. In my opinion a great example of telling the engine what to do and how and this on a quite low level basis in an easy and hassle free way...

http://vimeo.com/15189993

Re: unity 3 [Re: ratchet] #347888
11/20/10 18:49
11/20/10 18:49
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
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F

Joined: Apr 2005
Posts: 4,506
Germany
Quote:
Where is the skill programming needed to make a good third person game ?



Sorry, I have to laugh about that one, because it shows that you´ve absolutely no clue about game development at all.
Thank you for this revealing.
Its pointless to discuss with somebody who gets his information from his own imagination rather than from reality.


no science involved
Re: unity 3 [Re: ratchet] #347890
11/20/10 19:40
11/20/10 19:40
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
Expert
WretchedSid  Offline
Expert

Joined: Apr 2007
Posts: 3,751
Canada
Originally Posted By: ratchet

Yes that's workflow for 3D artists !


Looking at the screenshot I can tell you: You are not a 3D artist.
Better stick with something else.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
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