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Re: HLSL Parallax Mapping
[Re: Pappenheimer]
#34781
10/17/04 10:06
10/17/04 10:06
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Joined: Oct 2004
Posts: 141 Berlin
Elfi
Member
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Member
Joined: Oct 2004
Posts: 141
Berlin
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Hi! Ist es auch möglich diesen Shader auf meinen Leveltexturen anzuwenden? Ich hab leider nicht die geringste Ahnung wie man sowas macht geschweige umschreibt da meine Stärke nur im Levelaufbau und der Characteranimation besteht. Das normale Bumpmapping Script hab ich schon aber das ist mir nicht schön genug. Bitte seit so lieb. Demon
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Re: HLSL Parallax Mapping
[Re: Pappenheimer]
#34783
10/17/04 23:50
10/17/04 23:50
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Joined: Oct 2003
Posts: 151 Watseka, Illinois
M3PHiSTOPH3L3S
OP
Member
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OP
Member
Joined: Oct 2003
Posts: 151
Watseka, Illinois
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@Steempipe: wow your parallax shader looks cool. It seems to do the self-occlusion properly. What seems to be the problem? Is the texture being displayed incorrectly?
M3PHiSTO
"you give me the reason, you give me control, i gave you my purity, my purity you stole, did you think i wouldn't recognize this compromise? am i just too stupid to realize?" - Trent Reznor (NiN)
Yahoo Messager ID: SHATT3R3DFA1TH
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Re: HLSL Parallax Mapping
[Re: M3PHiSTOPH3L3S]
#34785
10/20/04 09:15
10/20/04 09:15
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Joined: Dec 2003
Posts: 1,097 Maryland, USA
Steempipe
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,097
Maryland, USA
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Quote:
@Steempipe: wow your parallax shader looks cool. It seems to do the self-occlusion properly. What seems to be the problem? Is the texture being displayed incorrectly?
M3PHiSTO
The texture looks like it is soapy to me. I have not been able to get back to this code yet.
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Re: HLSL Parallax Mapping
[Re: Steempipe]
#34786
10/23/04 19:38
10/23/04 19:38
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Joined: Oct 2004
Posts: 9
Alexzx
Newbie
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Newbie
Joined: Oct 2004
Posts: 9
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