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Re: HLSL Parallax Mapping [Re: Pappenheimer] #34781
10/17/04 10:06
10/17/04 10:06
Joined: Oct 2004
Posts: 141
Berlin
Elfi Offline
Member
Elfi  Offline
Member

Joined: Oct 2004
Posts: 141
Berlin
Hi!

Ist es auch möglich diesen Shader auf meinen Leveltexturen anzuwenden? Ich hab leider nicht die geringste Ahnung wie man sowas macht geschweige umschreibt da meine Stärke nur im Levelaufbau und der Characteranimation besteht. Das normale Bumpmapping Script hab ich schon aber das ist mir nicht schön genug. Bitte seit so lieb.

Demon


Re: HLSL Parallax Mapping [Re: Steempipe] #34782
10/17/04 18:07
10/17/04 18:07
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Couldn't that be a problem of the pic you use?

That looks a bit like the old bump shader when I changed the diffspec.tga adding a waterlike texture.

Re: HLSL Parallax Mapping [Re: Pappenheimer] #34783
10/17/04 23:50
10/17/04 23:50
Joined: Oct 2003
Posts: 151
Watseka, Illinois
M3PHiSTOPH3L3S Offline OP
Member
M3PHiSTOPH3L3S  Offline OP
Member

Joined: Oct 2003
Posts: 151
Watseka, Illinois
@Steempipe: wow your parallax shader looks cool. It seems to do the self-occlusion properly. What seems to be the problem? Is the texture being displayed incorrectly?

M3PHiSTO


"you give me the reason, you give me control, i gave you my purity, my purity you stole, did you think i wouldn't recognize this compromise? am i just too stupid to realize?" - Trent Reznor (NiN) Yahoo Messager ID: SHATT3R3DFA1TH
Re: HLSL Parallax Mapping [Re: M3PHiSTOPH3L3S] #34784
10/20/04 06:02
10/20/04 06:02
Joined: Oct 2004
Posts: 141
Berlin
Elfi Offline
Member
Elfi  Offline
Member

Joined: Oct 2004
Posts: 141
Berlin
is it to be possibly applied this code also to my level?

MfG


Re: HLSL Parallax Mapping [Re: M3PHiSTOPH3L3S] #34785
10/20/04 09:15
10/20/04 09:15
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline
Serious User
Steempipe  Offline
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
Quote:

@Steempipe: wow your parallax shader looks cool. It seems to do the self-occlusion properly. What seems to be the problem? Is the texture being displayed incorrectly?

M3PHiSTO




The texture looks like it is soapy to me. I have not been able to get back to this code yet.

Re: HLSL Parallax Mapping [Re: Steempipe] #34786
10/23/04 19:38
10/23/04 19:38
Joined: Oct 2004
Posts: 9
A
Alexzx Offline
Newbie
Alexzx  Offline
Newbie
A

Joined: Oct 2004
Posts: 9
on geforce4 it's work?

Re: HLSL Parallax Mapping [Re: Alexzx] #34787
10/23/04 20:11
10/23/04 20:11
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline
Serious User
Steempipe  Offline
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
The version that I am working on, anything the suppors pixelshader1.1 will run the effect. So yes.

Had some time to fiddle last night, making some small progress:


Re: HLSL Parallax Mapping [Re: Steempipe] #34788
10/30/04 03:13
10/30/04 03:13
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline
Senior Developer
Josh_Arldt  Offline
Senior Developer

Joined: Sep 2004
Posts: 1,214
Austin, Texas
any updates on this yet?

Re: HLSL Parallax Mapping [Re: Josh_Arldt] #34789
10/31/04 11:05
10/31/04 11:05
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline
Serious User
Steempipe  Offline
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
It's on my back-burner right now.

Re: HLSL Parallax Mapping [Re: Steempipe] #34790
11/03/04 08:45
11/03/04 08:45
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline
Serious User
Steempipe  Offline
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA

And yet, this thing is really testing my patience!



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