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Re: Back to the past... [Re: 3run] #355141
01/24/11 21:24
01/24/11 21:24
Joined: Sep 2003
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FBL Offline OP
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Originally Posted By: 3run
This all screens looks really great, but the worst thing for me here is, that A8 still uses textures from A3...
Otherwise, I have to say that levels are great, and someone had done a great job.


Replacing the textures afterwards is no problem.
However that's not the point of the project. I try to bring over the A3 levels to A8 with as much accuracy as possible.
All further improvements like shader party or better textures are then up to the user.
If you want to replace textures, you just need to replace the image files.

Re: Back to the past... [Re: FBL] #355144
01/24/11 21:35
01/24/11 21:35
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Kiel (Germany)
I think that was not 3run's point but that the current default textures, A8's standard.wad, are from A3.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Back to the past... [Re: FBL] #355145
01/24/11 21:40
01/24/11 21:40
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Bielefeld, Germany
Originally Posted By: Firoball
I try to bring over the A3 levels to A8 with as much accuracy as possible.

Do you translate the old scripts to Lite-C as well?

Re: Back to the past... [Re: Pappenheimer] #355147
01/24/11 21:43
01/24/11 21:43
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Posts: 9,859
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Nope.

At least not for the first really real release.

I only filter the region/wall/thing/bmap/model/palette information and discard the remaining script parts.

Re: Back to the past... [Re: Superku] #355148
01/24/11 21:43
01/24/11 21:43
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Originally Posted By: Superku
I think that was not 3run's point but that the current default textures, A8's standard.wad, are from A3.


ok, this I misunderstood.
I never use the standard WAD, so I didn't know grin

Re: Back to the past... [Re: FBL] #355290
01/26/11 08:29
01/26/11 08:29
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
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Innsbruck, Austria
i miss adeptus. one should make a full fledged game out of that. too bad the codes dont work anymore frown

Re: Back to the past... [Re: sPlKe] #358850
02/13/11 19:44
02/13/11 19:44
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http://firoball.de/stuff/a3test.zip

Press 0, then right key until you see something.

This is an A3 level, exported to WM3 and then loaded again in A8.

A3tools: Back to the past... [Re: FBL] #361373
03/02/11 18:46
03/02/11 18:46
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The contest release is available now:

http://www.opserver.de/coni_users/web_users/pirvu/au/demo/zips/a3tools.zip

Sample applications and configurations included.
Comes with full source and developer's manual.

It includes original A3 game demos of Skaphander, Conitec VR Demo, The Lord of Lightning and Kandoria.

Make sure to read the included readme.txt to get things running.


If you checked it out and like it, I say thanks a lot.
Feel free to vote for it in the Acknex Users Magazine forum.

Screenshots from original A3 levels rendered in A8:






Last edited by Firoball; 03/02/11 18:55.
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