Gamestudio Links
Zorro Links
Newest Posts
Newbie Questions
by fairtrader. 12/05/23 14:22
Zorro Trader GPT
by TipmyPip. 12/04/23 11:34
Square root rule
by Smallz. 12/02/23 09:15
RTest not found error
by TipmyPip. 12/01/23 21:43
neural function for Python to [Train]
by TipmyPip. 12/01/23 14:47
Xor Memory Problem.
by TipmyPip. 11/28/23 14:23
Training with command line parameters
by TipmyPip. 11/26/23 08:42
Combine USD & BTC Pairs In Asset Loop
by TipmyPip. 11/26/23 08:30
AUM Magazine
Latest Screens
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Who's Online Now
2 registered members (steyr, alibaba), 534 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Newest Members
fairtrader, hus, Vurtis, Harry5, KelvinC
19019 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 2 1 2
Map-Compiler Light Calculation Bug #347115
11/12/10 17:23
11/12/10 17:23
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Online OP
Expert
alibaba  Online OP
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
I think this is a Bug:
If i build the level without "detail faces" then the it just takes around 1 minute.
If i activate "detail faces = 3" then it takes around 1 hour.

whats the problem here??


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: Map-Compiler Light Calculation Bug [Re: alibaba] #347118
11/12/10 17:27
11/12/10 17:27
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
Expert
WretchedSid  Offline
Expert

Joined: Apr 2007
Posts: 3,751
Canada
Originally Posted By: alibaba
whats the problem here??

Probably your CPU


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: Map-Compiler Light Calculation Bug [Re: WretchedSid] #347119
11/12/10 17:30
11/12/10 17:30
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Online OP
Expert
alibaba  Online OP
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
nope, i have now i5, before i had an amd athlon x2 dual core, and i had the same problem before and i also thought it´s the cpu, but i5 is much more powerful. And what has light calculation to do with detail faces?? it only takes so long if detail faces is activated.


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: Map-Compiler Light Calculation Bug [Re: alibaba] #347128
11/12/10 18:04
11/12/10 18:04
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
Serious User
Nidhogg  Offline
Serious User

Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Try adjusting the radiosity.


Windows XP SP3
Intel Dual Core CPU: E5200 @ 2.5GHz
4.00GB DDR3 Ram
ASUS P5G41T-M LX
PCIE x16 GeForce GTS 450 1Gb
SB Audigy 4
Spyware Doctor with AntiVirus
Re: Map-Compiler Light Calculation Bug [Re: Nidhogg] #347130
11/12/10 18:20
11/12/10 18:20
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Online OP
Expert
alibaba  Online OP
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
this had nothing to do with radiosity, man, please read what i´ve written. I never changed radisity, and if you want to know, it´s at zero. this is only happening, if i activate detail faces.


You could try it yourself.


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: Map-Compiler Light Calculation Bug [Re: alibaba] #347143
11/12/10 20:06
11/12/10 20:06
Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
are you using any "detail faces" at all in your level? Also as far as i know detail faces are for excluding blocks from bsp tree and collision system (for small details on levels) which only works for bsp. Even if you build in bsp mode in wed, engine still loads it as abt in commercial edition. So use build simple map instead of bsp.


3333333333
Re: Map-Compiler Light Calculation Bug [Re: Quad] #347145
11/12/10 20:24
11/12/10 20:24
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Online OP
Expert
alibaba  Online OP
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
Yes i know, but i want to compile it as bsp an then i will ask one of you to publish it, because as simple map i laggs grin

And yes i am using detail faces in the level, i.e. cylinders, doors and so on.


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: Map-Compiler Light Calculation Bug [Re: alibaba] #347340
11/14/10 16:20
11/14/10 16:20
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Online OP
Expert
alibaba  Online OP
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
Anyone? If you want you can try out this testlevel. For me, without detail level it builds in 0.0 secs. with detail level it takes 4 secs.


testlevel:
http://ifile.it/ur0jo2g


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: Map-Compiler Light Calculation Bug [Re: alibaba] #347442
11/15/10 14:19
11/15/10 14:19
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Online OP
Expert
alibaba  Online OP
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
Anyone? JCL?


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: Map-Compiler Light Calculation Bug [Re: alibaba] #347449
11/15/10 14:53
11/15/10 14:53
Joined: Jul 2000
Posts: 27,967
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,967
Frankfurt
Do not include detail faces in the BSP tree. The purpose of detail faces is that they don't affect the tree, for keeping the BSP tree simple and compilation time low.

Page 1 of 2 1 2

Moderated by  HeelX, rvL_eXile 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1