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2 registered members (steyr, alibaba),
534
guests, and 4
spiders. |
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Key:
Admin,
Global Mod,
Mod
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Re: Map-Compiler Light Calculation Bug
[Re: alibaba]
#347118
11/12/10 17:27
11/12/10 17:27
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: Map-Compiler Light Calculation Bug
[Re: alibaba]
#347128
11/12/10 18:04
11/12/10 18:04
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Joined: Dec 2006
Posts: 1,086 Queensland - Australia
Nidhogg
Serious User
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Serious User
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
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Try adjusting the radiosity.
Windows XP SP3 Intel Dual Core CPU: E5200 @ 2.5GHz 4.00GB DDR3 Ram ASUS P5G41T-M LX PCIE x16 GeForce GTS 450 1Gb SB Audigy 4 Spyware Doctor with AntiVirus
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Re: Map-Compiler Light Calculation Bug
[Re: alibaba]
#347143
11/12/10 20:06
11/12/10 20:06
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Joined: Oct 2007
Posts: 5,209 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
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are you using any "detail faces" at all in your level? Also as far as i know detail faces are for excluding blocks from bsp tree and collision system (for small details on levels) which only works for bsp. Even if you build in bsp mode in wed, engine still loads it as abt in commercial edition. So use build simple map instead of bsp.
3333333333
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Re: Map-Compiler Light Calculation Bug
[Re: alibaba]
#347340
11/14/10 16:20
11/14/10 16:20
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Joined: May 2008
Posts: 2,113 NRW/Germany
alibaba
OP
Expert
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OP
Expert
Joined: May 2008
Posts: 2,113
NRW/Germany
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Anyone? If you want you can try out this testlevel. For me, without detail level it builds in 0.0 secs. with detail level it takes 4 secs. testlevel: http://ifile.it/ur0jo2g
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