|
2 registered members (Grant, AndrewAMD),
911
guests, and 9
spiders. |
|
Key:
Admin,
Global Mod,
Mod
|
|
|
slow motion sounds
#348278
11/24/10 18:18
11/24/10 18:18
|
Joined: Feb 2010
Posts: 886
Random
OP
User
|
OP
User
Joined: Feb 2010
Posts: 886
|
Is it passable to play sounds in slow motion? I already tryed it with "time_factor", but ofcourse it doesn`t work (how should it?). Doese anybody has an idea how to do this (When it`s even passable...)
|
|
|
Re: slow motion sounds
[Re: alibaba]
#348284
11/24/10 19:05
11/24/10 19:05
|
Joined: Nov 2008
Posts: 946
the_clown
User
|
User
Joined: Nov 2008
Posts: 946
|
You can use snd_tune to modify a playing sound - change the frequency for the desired slow motion effect. That's better than using a different sound file, as you can change the frequency in real time and synchronized to your slow motion.
Last edited by the_clown; 11/24/10 19:07.
|
|
|
Re: slow motion sounds
[Re: alibaba]
#348285
11/24/10 19:05
11/24/10 19:05
|
Joined: Feb 2010
Posts: 886
Random
OP
User
|
OP
User
Joined: Feb 2010
Posts: 886
|
alibaba thats the perfect idea  And 3run; Use this for a slow motion action; if(...) { time_factor = 0.1; }else{ time_factor = 1; wait(1); } }short but good 
|
|
|
Re: slow motion sounds
[Re: Random]
#348289
11/24/10 19:25
11/24/10 19:25
|
Joined: Nov 2007
Posts: 2,568 Germany, BW, Stuttgart
MasterQ32
Expert
|
Expert
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
|
you can use time_factor!
var h_slomo = snd_play(yoursound,100,0);
while(1)
{
snd_tune(h_slomo,100,100 * time_factor,0);
wait(1);
}
|
|
|
|