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Re: LBGUI - RELEASE! [Re: jenGs] #343885
10/11/10 11:01
10/11/10 11:01
Joined: May 2007
Posts: 2,043
Germany
Lukas Offline OP

Programmer
Lukas  Offline OP

Programmer

Joined: May 2007
Posts: 2,043
Germany
Hmm that's a nice idea.
But procedural graphics propably won't be good enough for games, but maybe for tools. wink

Re: LBGUI - RELEASE! [Re: Lukas] #346440
11/05/10 19:20
11/05/10 19:20
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
Expert
Joozey  Offline
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Joined: Oct 2004
Posts: 4,134
Netherlands
str_printf is A8 feature? would be nice if you made it compatible to A7... at least my engine can't find str_printf... I look forward using this laugh.


Click and join the 3dgs irc community!
Room: #3dgs
Re: LBGUI - RELEASE! [Re: Joozey] #346512
11/06/10 17:15
11/06/10 17:15
Joined: May 2007
Posts: 2,043
Germany
Lukas Offline OP

Programmer
Lukas  Offline OP

Programmer

Joined: May 2007
Posts: 2,043
Germany
The str_printf function has been added in V7.81.3b. Just update to 7.86(+patch) and it should work.
LBGUI is fully compatible to A7 (and has been made with A7 wink ).


http://manual.3dgamestudio.net/beta.htm

Re: LBGUI - RELEASE! [Re: Lukas] #346520
11/06/10 19:02
11/06/10 19:02
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
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rojart  Offline
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Joined: Oct 2004
Posts: 900
Lgh
Thanks for the very useful lbgui.h header file.
I'm very busy to study your code now, but I noticed that in the ListBox is not possible to select via the CTRL key + LMB (left mouse button) more than one Item, like Item 1 + Item 2 ...


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: LBGUI - RELEASE! [Re: rojart] #346566
11/07/10 15:05
11/07/10 15:05
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Joined: Oct 2004
Posts: 4,134
Netherlands
Very cool, it works all now laugh. Thanks!


Click and join the 3dgs irc community!
Room: #3dgs
Re: LBGUI - RELEASE! [Re: Joozey] #346567
11/07/10 15:32
11/07/10 15:32
Joined: May 2007
Posts: 2,043
Germany
Lukas Offline OP

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Lukas  Offline OP

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Joined: May 2007
Posts: 2,043
Germany
@rojart: It is possible, just set the LF_MULTIPLE flag. wink

Re: LBGUI - RELEASE! [Re: Lukas] #346589
11/07/10 20:51
11/07/10 20:51
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Posts: 4,771
Bay City, MI
I'll be implementing this in a clients project today. exactly what we need grin

Re: LBGUI - RELEASE! [Re: Lukas] #346601
11/07/10 22:14
11/07/10 22:14
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
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rojart  Offline
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Joined: Oct 2004
Posts: 900
Lgh
Originally Posted By: Lukas
@rojart: It is possible, just set the LF_MULTIPLE flag. wink

Thanks, I check this in Manual of 3dgs, instead in your Manual of LBGUI.


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: LBGUI - RELEASE! [Re: rojart] #348344
11/25/10 09:45
11/25/10 09:45
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
hmmmm for some reason I cant read the caption from the editbox's. I tried the
editPointer.caption

and

editPoint->caption

and


_str() surrounding both of them but neither will work.

Re: LBGUI - RELEASE! [Re: lostclimate] #348345
11/25/10 10:18
11/25/10 10:18
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
its weird, i can get it to work properly within the scope of the same function, but lets say I try to read it in a function called by a button, it comes back as an empty pointer.


EDIT:wtf! sooooo much work, only to realize it was an error because I was destoying the parent just before I tried to access it... problem solved.

Last edited by lostclimate; 11/25/10 11:29.
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