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Re: KarBOOM v0.1.3 RELEASED [Re: JibbSmart] #348564
11/28/10 11:12
11/28/10 11:12
Joined: Jul 2008
Posts: 1,178
England
M
MrGuest Offline
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MrGuest  Offline
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M

Joined: Jul 2008
Posts: 1,178
England
Dunno what the ranking is
Voted and requested on facebook for friends to too! grin

Re: KarBOOM v0.1.3 RELEASED [Re: MrGuest] #348566
11/28/10 11:40
11/28/10 11:40
Joined: Mar 2010
Posts: 75
YellowAfterlife Offline
Junior Member
YellowAfterlife  Offline
Junior Member

Joined: Mar 2010
Posts: 75
Hm... I get a lot of errors W1550 - Can't compile effect when playing.
The visible game is pretty much described by "Car Game LOL":

I'll try rebooting later, will edit this post.


Unfortunately, I've not worked with 3dGS for a while now, but it was fun
Re: KarBOOM v0.1.3 RELEASED [Re: YellowAfterlife] #348567
11/28/10 12:47
11/28/10 12:47
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
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Rackscha  Offline
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Joined: Dec 2008
Posts: 1,218
Germany
Which GPU do you have?(GRaphiccard)
And does it support the shadermodel used by the game?


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: KarBOOM v0.1.3 RELEASED [Re: Rackscha] #348568
11/28/10 13:12
11/28/10 13:12
Joined: Jun 2008
Posts: 402
Germany
S
sebbi91 Offline
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sebbi91  Offline
Senior Member
S

Joined: Jun 2008
Posts: 402
Germany
@ YellowAfterlife:

Try updating your DirectX driver.


3D-Gamestudio A8 - Commercial
Re: KarBOOM v0.1.3 RELEASED [Re: sebbi91] #348570
11/28/10 13:18
11/28/10 13:18
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline
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Roel  Offline
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Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
I had the same thing, if the shaders don't get compiled the solution is updating directX


Check out the throwing game here: The throwing game
Re: KarBOOM v0.1.3 RELEASED [Re: Roel] #348572
11/28/10 13:29
11/28/10 13:29
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline OP
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JibbSmart  Offline OP
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
@YellowAfterlife: Have you tried the latest version? You can find it at the links in my signature. It includes a shader-compiler dll that should've been included all along. I can't update the original post of this thread, but CarGameLOL is old. It should hopefully mean people with slightly out-of-date DirectX versions won't need to update DirectX.

@James: Thank you grin But I can't see your friend request frown

Jibb

Last edited by JulzMighty; 11/28/10 13:30.

Formerly known as JulzMighty.
I made KarBOOM!
Re: KarBOOM v0.1.3 RELEASED [Re: JibbSmart] #348590
11/28/10 14:46
11/28/10 14:46
Joined: Mar 2010
Posts: 75
YellowAfterlife Offline
Junior Member
YellowAfterlife  Offline
Junior Member

Joined: Mar 2010
Posts: 75
@JulzMighty: yeah, I've already noticed that I downloaded a outdated version. Downloaded both new version and a recent DirectX. Now everything works great laugh

The new version seems better that the old one, though main menu looks a bit empty. You could add game level into its background, and make camera slowly rotate around.

Car models look very nice and somewhat cute (if that may apply to 3d car model). 'explosion' animation looks great too.

Gameplay is simple, but fun. For some reason I expected a sort of AI (which shouldn't be hard to do). You should add bigger-sized arena's, as well as different themed ones. I'll be happy to see online part in this.


Unfortunately, I've not worked with 3dGS for a while now, but it was fun
Re: KarBOOM v0.1.3 RELEASED [Re: YellowAfterlife] #348638
11/28/10 20:48
11/28/10 20:48
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline OP
Expert
JibbSmart  Offline OP
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
You know what? Online is a lot of work, and I was hoping to complete something newsworthy today so that I can get another article featured on the front page of IndieDB before voting for phase one is over, but this is too much work for such a short time.

AI is a great idea, will add a lot for those who don't have brothers or someone around all the time to play against while online is still in the works, and could perhaps be finished by tonight.

So, yeah, I appreciate all your feedback. Most of it has to wait until after online (as I'm sure you'd understand), but today I'm going to have a stab at busting out some bots.

Thanks for the suggestion laugh

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Bots added: get KarBOOM 0.1.4 now [Re: JibbSmart] #348662
11/29/10 04:20
11/29/10 04:20
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline OP
Expert
JibbSmart  Offline OP
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
DOWNLOAD KarBOOM 0.1.4 with bots. You'll be glad you did. It was only a day's work, which sets back online play a little but gives everyone something to do until then.



The bots aren't geniuses, but they're relentless.

There's also the option of a larger level, to fit the extra chaos.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: Bots added: get KarBOOM 0.1.4 now [Re: JibbSmart] #348708
11/29/10 19:36
11/29/10 19:36
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
Yay, bots!!
The bots are great, fun to play with. Though I noticed that when playing with 5 bots, one human player in the large dirt pit (score limit 300) when the players reach an average score of around 150, the game gets laggy. Or "jumpy", I should say as there's no network involved. It seems like the framerate drops once every second, making the game almost unplayable.
Is 5 Bots too much for the game to handle?


~"I never let school interfere with my education"~
-Mark Twain
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