IS your shadow casting model visible? As otherwize the shadows are probably clipped away together with it. Other than that it basicly just works. At least for me...
@Slin yes all my models is visible and passable. Shadow is well seen on all models, but also shadow passing through my models - i do not know if this is normal and how stop this? For collision i use wed blocks under models with none flag. Perhaps the problem is that?
@Badapple how to do it?
Re: stencil shadow - is it really possible?
[Re: CodeMaster]
#349483 12/08/1000:4112/08/1000:41
let me understand, all your models are casting shadows?, if so....that would lower your frame rate, or you are not using stencil shadows at all, but a shadow mapping post proccessing shader....again is slower than just your player having it's shadow on.
Badapple, that shouldn't have any effect on the speed.
CodeMaster, that is a general problem with the way stencil shadows work and nothing specifically related to gamestudio. The only solution is to have all objects casting shadows, as that will of course hide the "wrong" shadow in the shadow.