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2-Megabyte Game Contest, Ideas #349957
12/12/10 19:26
12/12/10 19:26
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline OP
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Damocles_  Offline OP
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Joined: Feb 2009
Posts: 2,154
Have a look at this concept entry:
http://www.wasteland.at/AlienRunner256k.zip

Idea for a Game Contest:

How about a 2 Megabyte Contest. (2.097.152 Bytes) ?

Following these Rules:

-the complete packed Gamefile.zip must be equal or lower than 2 Megabytes!

-the Gamefile-archive must be in .zip format (not rar, 7z or gz etc)
so that every casual Windows User can open it with the default "compressed folders" function.
-But You can use any Compression Utility that outputs a correct .zip file (WinRar, 7Zip, Kzip, etc)


-Anything that is not instelled on Default on a normal Windows XP/Vista/7 Machine must be included in the archive.
(eg:,ESPECIALLY the d3dx9_42.dll must be included, as well as
any thirdparty dlls, plugins etc), so everything required by the game itself must be included in the zip.

-No resources are to be loaded from the "Outside" (via the net for example)

-in the case a multiplayer game, the server shall only transfer "gamelogic", not stream ressource data

-Any Gamestudio edition is acceptable, but the game must be
in the published format (.exe)

-The archive can include itself an installer exe, but the main archive must be a .zip

-everything in the archive should be included into one top folder ( "mygame.cd" or any other name) , (so the user does not manually have to drag all files
into a new destination folder, but can simply copy the mainfolder)

-No requirement to share the sourcecode/assets, the user can define the terms himself. But he must have the propper rights to the assets.

------------------------

I think 2Megabytes are quite enough to create a nice game,
and put creativity into it.
Doing some tests with the A8 free Edition, the most simple programs can be packed into a 1.5MB zip, leaving 500 to 400 kilobytes to put creative stuff and programming into it.

The good thing about a contest with size-limitations is, that
the gamecreator has to rely on creativity, and not raw asset-force.
It also trains effecient programming and asset creation skills.
And, its a fair playground, no matter if your are a single Programmer or a larger team.


How are your ideas about such a contest?



Re: 2-Megabyte Game Contest, Ideas [Re: Damocles_] #349959
12/12/10 19:33
12/12/10 19:33
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline
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Liamissimo  Offline
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L

Joined: Jul 2009
Posts: 1,198
Berlin, Germany
Sounds great, like the 100-lines contest. I like it and will participate for sure!


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: 2-Megabyte Game Contest, Ideas [Re: Damocles_] #349960
12/12/10 19:37
12/12/10 19:37
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Posts: 2,488
Great idea laugh

But i think lot of people will not like this rule :
-Anything that is not instelled on Default on a normal Windows XP/Vista/7 Machine must be included in the archive.
(eg:,ESPECIALLY the d3dx9_42.dll must be included, as well as
any thirdparty dlls, plugins etc), so everything required by the game itself must be included in the zip.


I'm not sure people will like ot waste time seeing what ressource is necessary or not ! It's too restrictive
and you loose the fun of making on A8 without thinking of what is exported or not !


You shoud instead make a new contest :
Games made with A8 under 5Mo !

Juts my point of view !




Last edited by ratchet; 12/12/10 19:37.
Re: 2-Megabyte Game Contest, Ideas [Re: ratchet] #349962
12/12/10 19:44
12/12/10 19:44
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Joined: May 2009
Posts: 1,816
at my pc (duh)
no prize ? grin

Re: 2-Megabyte Game Contest, Ideas [Re: ratchet] #349963
12/12/10 19:46
12/12/10 19:46
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline OP
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Damocles_  Offline OP
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Joined: Feb 2009
Posts: 2,154
I know it sounds hard. But the Idea is, that the the
"Enduser" else would have to copy around files.
So everything should be in one pack to go.
(just as you do it when distributing is to end-customers, not
just gamestudio users)

Also 5MB would give you the possibility to use some really fancy
detailed models, without looking into retrictions.
Remember: its about the packed size, the unpacked game can use
much more space of course.
So the limit should give prorammers and artists alike the same chances to make an awsome game.

Its also hard to draw a line between the editions, thats
why everything should be seen from the complete packed size.

For Art/Pictures, you can try using smaller textures, or procedurally
generate content. Music/Soundfx could be also run by a MIDI.

I thing the 2MB limit is a good cutoff limit.
Creativity works best under restrictions.

You could even make a fancy 2D game under the 2MB limit,
when you focus on programming and use of small picture files.

For Art, it can show how good you are in Lowpoly/low resolution Modelcreation.

Or you can show wants possible with a shader, wile not using
much filespace in the end.

Also A6/A7 users can have the same playground to participate, and even some
size advantages.

----------

For the price / voting, we should discuss here.
One is fame of course. But maybe we can also get together to
see how to sponsor it.

Re: 2-Megabyte Game Contest, Ideas [Re: Damocles_] #349968
12/12/10 20:27
12/12/10 20:27
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
I will surely participate - ecpecially if there will be a prize grin


I do not like one thing: "its about the packed size, the unpacked game can use
much more space of course."

I would like to have an uncompressed archive, will make it harder - but somehow nicer laugh

@Ratchet - There is only one needed dll as far as I remember (the mentioned one) - so no need to worry about that wink

Re: 2-Megabyte Game Contest, Ideas [Re: Rei_Ayanami] #349970
12/12/10 20:37
12/12/10 20:37
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Quote:
I thing the 2MB limit is a good cutoff limit.
Creativity works best under restrictions.
2MB sounds good to me. 5MB is way too much freedom -- KarBOOM is currently packed in about 7MB, and could probably fit into 5MB if I was more careful about removing assets that are no longer used in the latest version, so 5MB wouldn't be challenge at all.

It sounds like it would be a fun contest. I've been waiting to see what the next official contest would be like, and I hope it's something like this!

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: 2-Megabyte Game Contest, Ideas [Re: JibbSmart] #349971
12/12/10 20:42
12/12/10 20:42
Joined: May 2009
Posts: 5,367
Caucasus
3run Online
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3run  Online
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Joined: May 2009
Posts: 5,367
Caucasus
Can I use models taken from the internet? I mean which aren't made by me.
Cause I'm very bad in modeling and level design staff.


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: 2-Megabyte Game Contest, Ideas [Re: 3run] #349972
12/12/10 20:49
12/12/10 20:49
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline OP
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Damocles_  Offline OP
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Joined: Feb 2009
Posts: 2,154
As the distributed files are usually compressed zips, it
makes sense to take this "End Product" as benchmark.

Also to give users the option to optimize their assets,
according to how much space they use after compressing.

If it where uncompressed, you could write an ingame-decompression
program, making it unfair toward artists etc, wo concentrate
on the art-part, not nifty deflating algorythms.

-------

You can use other peoples assets, as long as they allow
you to use it in non-commercial hobby games.
Its not required that the contest games share their source/assets.
What counts is to have a playable game.

Re: 2-Megabyte Game Contest, Ideas [Re: Damocles_] #349973
12/12/10 20:57
12/12/10 20:57
Joined: May 2009
Posts: 5,367
Caucasus
3run Online
Senior Expert
3run  Online
Senior Expert

Joined: May 2009
Posts: 5,367
Caucasus
But what about if I use models from an old games (such as a Quake and Doom)?
And what about sounds?


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
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