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Re: 2-Megabyte Game Contest, Ideas [Re: 3run] #349974
12/12/10 21:00
12/12/10 21:00
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline OP
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Damocles_  Offline OP
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Its the same rules that apply to any public submission you make:
you need to have the propper rights to use it.
For sounds you can use any format that can be played on a "normal" Windows setup.

Im not shure about if ogg drivers are "standard installment".
Maybe someone can check this.

Re: 2-Megabyte Game Contest, Ideas [Re: Damocles_] #349999
12/13/10 06:03
12/13/10 06:03
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Posts: 4,134
Netherlands
I still got some money left of a contest that I organised years ago. But the winner was not able to receive his price through Paypal. It is now rotting away on the paypal account. May just as well give it a greater purpose.

I like this contest idea, I shall participate if it starts officially.


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Room: #3dgs
Re: 2-Megabyte Game Contest, Ideas [Re: Joozey] #350000
12/13/10 06:15
12/13/10 06:15
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
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Liamissimo Offline
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Liamissimo  Offline
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L

Joined: Jul 2009
Posts: 1,198
Berlin, Germany
Maybe I am doing sth. wrong but a small test shows me that the files acknex.dll d3dcompiler_42.dll and d3dx9_42.dll are together in a zip already 2,66Mb.

If I am not wrong it is impossible grin

Edit: You can delete d3dcompiler_42.dll maybe, it also works for me. Than you are having 1.83Mb which is a joke as filesize.

Last edited by TheLiam; 12/13/10 06:17.

"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: 2-Megabyte Game Contest, Ideas [Re: Liamissimo] #350004
12/13/10 07:12
12/13/10 07:12
Joined: May 2009
Posts: 5,367
Caucasus
3run Online
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3run  Online
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Posts: 5,367
Caucasus
0.17 mb for a game?! What kind of game should it be?! grin I understand that it should be a small project, but not that small grin


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Re: 2-Megabyte Game Contest, Ideas [Re: 3run] #350006
12/13/10 07:53
12/13/10 07:53
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Canada
Don't forget the acknex.dll which also takes about 1 mb packed.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: 2-Megabyte Game Contest, Ideas [Re: 3run] #350007
12/13/10 07:57
12/13/10 07:57
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Posts: 7,441
i like the idea. the more restrictions the better. laugh i think 500kb is too much. 300kb or so would be better.

but there should be a list of the required dlls for each allowed gamestudio version. the physics engine also is a dll now in a8. also a suggestion for the zip tool with the best compression.

Re: 2-Megabyte Game Contest, Ideas [Re: ventilator] #350030
12/13/10 12:10
12/13/10 12:10
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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Joined: Jul 2001
Posts: 6,904
What do you think about the restriction, that only *.dll's can be shipped, that are from a Gamestudio installation - and the Lite-C compiled exe, whereas the .exe has a filesize limit of 124Kb + X; whereas the 124Kb come from the bare b one size I get while compiling:

Code:
#include <acknex.h>
#include <acknet.h>
#include <ackphysX.h>
#include <default.c>
#include <stdio.h>

int main ()
{
	error("Hello World");
}



So, an .exe size of e.g. 512Kb could be okay I think smile

Re: 2-Megabyte Game Contest, Ideas [Re: HeelX] #350033
12/13/10 12:21
12/13/10 12:21
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline OP
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Damocles_  Offline OP
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Joined: Feb 2009
Posts: 2,154
Actually, checking against some older A7 programs, I have noticed, that
the acknex.dll and the d3d..dll differ in size.

To be fair in the contest, they should not be counted,
as they differ between the verions.

So it might be better to seperate it into the
pure game-related ressources, and the required runtime dlls,
where the runtime dlls are not taken into account.

What the contest should be about is less the version of Gamestudio used. And more about the size the actual gameresources require.

We should make a list then, what really differs per version,
and taking this as seperate resource.

At first I would say, that the game Without the acknex.dll and d3d dlls should have a limit of packed 256kb.
For Music, the ogg codec installer is allowed.
(but not dlls that contain gamespecific content)



:::



Thus renaming it to: "256kb" contest.
Where the game is split into the game.zip (below 256Kb) and
the runtimelibs.zip (not size limited, but only runtime Gamestudio dlls)

--------

by the way: everyone can try out 7z for example, wich
gives a good zip compression.
http://www.7-zip.org/

The best zip compressor I know is BJWFlate.exe,
wich might be a bit better than 7z.

The zipping itself should not be a secret, I can post some
good methods I know how to keep the zip small.

Re: 2-Megabyte Game Contest, Ideas [Re: Damocles_] #350046
12/13/10 14:22
12/13/10 14:22
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline
Serious User
Liamissimo  Offline
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L

Joined: Jul 2009
Posts: 1,198
Berlin, Germany
Sorry but to change from 2Mb to 0.25Mb is hard stuff dudes wink


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: 2-Megabyte Game Contest, Ideas [Re: Liamissimo] #350048
12/13/10 14:29
12/13/10 14:29
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline OP
Expert
Damocles_  Offline OP
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Joined: Feb 2009
Posts: 2,154
Here an inspiration:

The java4k compedition:

http://www.java4k.com/index.php?action=games&cid=6

Basically squeezing a game into 4kilobytes.

Now Java itself is a rich Platform, so the games
can use many implemented API functions, thus making it possible to
create such small games.

In gamestudio the engine is the platform, and the manually
created ressources are the content. So its would be
fair not to take the specific engine dlls into account.

256kb are quite big actually.
You can put quite a lot of code into it, and
even several models using compressed texture-data.
(what counts is the zipped size, the ressources will
have more space than 256kb)

The engine dlls, are not measured for size, and only need
to be present.

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