Actually, checking against some older A7 programs, I have noticed, that
the acknex.dll and the d3d..dll differ in size.
To be fair in the contest, they should not be counted,
as they differ between the verions.
So it might be better to seperate it into the
pure game-related ressources, and the required runtime dlls,
where the runtime dlls are not taken into account.
What the contest should be about is less the version of Gamestudio used. And more about the size the actual gameresources require.
We should make a list then, what really differs per version,
and taking this as seperate resource.
At first I would say, that the game Without the acknex.dll and d3d dlls should have a limit of packed 256kb.
For Music, the ogg codec installer is allowed.
(but not dlls that contain gamespecific content)
:::
Thus renaming it to: "256kb" contest.
Where the game is split into the game.zip (below 256Kb) and
the runtimelibs.zip (not size limited, but only runtime Gamestudio dlls)
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by the way: everyone can try out 7z for example, wich
gives a good zip compression.
http://www.7-zip.org/The best zip compressor I know is BJWFlate.exe,
wich might be a bit better than 7z.
The zipping itself should not be a secret, I can post some
good methods I know how to keep the zip small.